The Witch and the Hundred Knight: Revival Edition Platinum T

The Witch and the Hundred Knight: Revival Edition platinum trophy guide

Nippon Ichi's grimy little action-RPG casts you as the Hundred Knight, an obedient familiar bound to the vilest witch in the swamp. The platinum asks you to see Metallia's story through to its darkest ending, juggle five weapon slots at once, and feed the Depachika until it groans. The full trophy list runs to 37 trophies — 17 bronze, 16 silver, 3 gold and the The Witch and the Hundred Knight: Revival Edition Platinum — and this guide walks you through exactly how to earn every one.

Below you'll find a difficulty and time breakdown, a visual trophy chart, the smartest way to approach the run, a full step-by-step roadmap, the trickiest trophies, common mistakes to avoid, faster-platinum tips and an FAQ.


The Witch and the Hundred Knight: Revival Edition Platinum — At a Glance

Difficulty5 / 10 — moderate
Time to platinum50-70 hours
Trophies37 total (17 bronze, 16 silver, 3 gold, 1 platinum)
Playthroughs1 main run, plus a New Game+ pass for the remaining endings
Online requiredNo
PlatformsPS4/PS5

The Witch and the Hundred Knight: Revival Edition platinum trophy guide


Trophy Breakdown

Here's how the 37 trophies in The Witch and the Hundred Knight: Revival Edition split across the four tiers:

17
16
3
1
Bronze ×17Silver ×16Gold ×3Platinum ×1

The list is a classic Nippon Ichi spread: a run of story trophies for clearing each chapter, a cluster tied to reaching multiple endings including the true one, and milestone trophies for character and Facet levels. Around those sit collection and crafting trophies (equipment, synthesis, and enemy data via the Depachika), plus completion trophies for the Revival Edition's extra dungeon and the playable-Metallia side mode. The three golds mark the biggest completion walls, while most silvers and bronzes fall out of natural progress and light farming.


How Hard Is the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. Platinum?

The Witch and the Hundred Knight is a grind-gated platinum rather than a skill-gated one. Almost nothing here demands twitch reflexes; the real pressure comes from the GCal meter, a hunger timer that ticks down every time your familiar takes a step or swings a weapon deep in a dungeon. Overstay your welcome and the Hundred Knight goes berserk and starts eating your own inventory, so learning to bank GCal and retreat to a Tochka pillar is the closest thing to a genuine mechanical wall.

The one thing that trips players up is the ending structure. The game deliberately dangles a story choice that leads to an early bad ending, and you need to experience specific endings while still reaching the true finale. Layer on maxing your Facets (the swappable job forms), filling out equipment and enemy data, and clearing the Revival Edition's bonus Tower content, and the platinum becomes a long-haul completionist project. None of it is hard; it is simply thorough, and the pacing can drag in the mid-chapters.


How It Compares to Similar Platinums

On our difficulty scale the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. platinum sits at 5/10 (moderate) and takes roughly 50-70 hours, so it helps to see where it lands next to similar games. It's a gentler climb than Darkest Dungeon II, but a bigger commitment than Atelier Ryza 3: Alchemist of the End & the Secret Key — handy context when you're deciding which platinum to chase first.

GameDifficultyTimeTrophies
The Witch and the Hundred Knight: Revival Edition (this guide)5/10 (moderate)50-70 hrs37
Atelier Ryza 3: Alchemist of the End & the Secret Key3/10 (very achievable)70-90 hours hrs48
Darkest Dungeon II9/10 (brutal)100-150 hrs107
Diablo III3/10 (very achievable)40-60 hours hrs54

The Smartest Way to Approach It

Treat every dungeon dive as a supply run. Plant Tochka pillars aggressively to create fast-travel and GCal-refill anchors, and never explore with a near-empty stomach. Rotate your five weapon slots so each hit lands on an enemy's weakness type, which shreds foes fast and keeps your GCal spend per kill low. Dump everything you find into the Depachika (your item pot) so synthesis and collection trophies tick over passively in the background.

For the endgame grind, use New Game+ and chapter select to revisit story beats for the ending-related trophies rather than replaying blind. Farm a strong late-game Facet, then park it against a reliable enemy spawn to close out level and kill-count milestones. The Revival-exclusive Tower of Illusion and the Metallia-focused Hundred Knight's Tower mode are best saved for after the main story, when your build can bulldoze them.


The Witch and the Hundred Knight: Revival Edition Trophy Roadmap

  1. Play through the main story chapter by chapter on Normal, planting Tochka pillars as you go and hoarding every item into the Depachika. Don't panic about the GCal meter early on; just learn to retreat before it bottoms out.

  2. When the game offers the tempting detour toward the early bad ending, follow a guide so you knowingly collect the ending-related trophies in the right order rather than locking yourself out. Keep separate saves before every major story branch.

  3. Finish the true ending, then roll into New Game+ with your carried-over build to mop up any endings or chapter trophies you missed, using chapter select where available. The stronger build makes this pass far quicker.

  4. Grind out the level, Facet, and kill-count milestones by parking a strong late-game Facet against a dense enemy spawn, and fill remaining equipment and synthesis gaps through the Depachika.

  5. Clean up the Revival-exclusive content last: clear the Tower of Illusion and complete the Hundred Knight's Tower (playable Metallia) mode for the final trophies, then collect the platinum.


Trickiest Trophies in A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind.

  • True / secret ending — Requires meeting specific story conditions and viewing other endings first; follow an ending-order guide to avoid a full replay.

  • Max Facet mastery — Leveling every job form to its cap is the longest single grind; rotate forms during normal play so no single one lags too far behind.

  • Depachika collection and synthesis — Completing the item pot's data set means banking nearly everything you find and crafting the leftover recipes.

  • Tower of Illusion clear — The Revival Edition's bonus dungeon scales high; tackle it post-story with a maxed weapon loadout.

  • Hundred Knight's Tower (Metallia mode) — The playable-witch side mode plays differently from the main game; expect a short adjustment before it becomes trivial.


Common Mistakes to Avoid

  • Ignoring the GCal meter and letting the Hundred Knight go berserk deep in a dungeon, which can devour your own hard-won loot before you can escape.

  • Blundering into the game's bait bad-ending choice without a backup save, forcing an unwanted replay to reach the true finale.

  • Selling or scrapping equipment you actually need for collection and synthesis trophies instead of storing it in the Depachika.

  • Saving the Revival Tower content for a weak build; going in under-leveled turns a victory lap into a slog.


Tips to Platinum A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. Faster

  • Keep at least two save slots and stagger them before every chapter break and story choice, so a bad-ending detour never costs you hours.

  • Match your five weapon slots to different damage types so a single combo can exploit almost any enemy's weakness.

  • Plant Tochka pillars generously; they double as GCal refills and fast-travel points that make deep dives far safer.

  • Funnel loot into the Depachika constantly rather than selling, so synthesis and collection trophies build up in the background.

  • Reach the true ending on your first file, then let New Game+ handle the remaining endings and chapter trophies quickly.


The Witch and the Hundred Knight: Revival Edition Platinum FAQ

How long does it take to platinum The Witch and the Hundred Knight: Revival Edition?

Most players need around 50-70 hours to platinum The Witch and the Hundred Knight: Revival Edition on PS4/PS5. Plan for 1 main run, plus a New Game+ pass for the remaining endings — and following a trophy roadmap keeps you on the efficient path.

Is the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. platinum hard?

It rates about 5/10 (moderate). The main hurdle is true / secret ending — Requires meeting specific story conditions and viewing other endings first; follow an ending-order guide to avoid a full replay.

Do you need to play online for the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. platinum?

No — every trophy can be earned entirely offline in single-player; you don't need PlayStation Plus.

Can you get the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. platinum on PS4 and PS5?

Yes. The Witch and the Hundred Knight: Revival Edition shares one trophy list across PS4 and PS5, and progress carries over between them via cross-save where supported.

How many trophies does The Witch and the Hundred Knight: Revival Edition have?

37 in total — 17 bronze, 16 silver, 3 gold and the The Witch and the Hundred Knight: Revival Edition Platinum.

What's the fastest way to get the A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. platinum?

Follow a step-by-step roadmap and tackle objectives in the right order so you never backtrack. The biggest time-savers are preparing your build and gear before the hardest fights, and clearing missable or collectible trophies as you go rather than saving them all for the end.

Is it worth buying a A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. trophy service?

A comfortable, low-stress platinum for JRPG fans who don't mind a grind, though its niche appeal and slow middle chapters make it one for genre devotees rather than trophy tourists. If you'd rather skip the grind, our A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. Platinum Trophy Service unlocks all 37 trophies safely on your account from just $15.

Do I need multiple full playthroughs?

Not really. One main run plus a New Game+ (with chapter select) to grab the alternate and true endings is enough, and your carried-over build makes the second pass fast.

Is the GCal hunger meter a big obstacle?

It's a nuisance more than a threat once you understand it. Retreat to a Tochka pillar to refill before it empties and you'll avoid the berserk state that eats your items.

Does the Revival Edition change the trophy list?

Yes. Revival adds bonus content, including the Tower of Illusion dungeon and the playable-Metallia mode, which contribute trophies you won't find in the original PS3 release.


Prefer to Skip the Grind?

If you'd rather not chase every trophy yourself, our A grimy Nippon Ichi action-RPG platinum built on chapter progress, Facet mastery, multiple endings, and a long Depachika collection grind. Platinum Trophy Service unlocks all 37 trophies legitimately on your own account from $15, with your choice of instant or realistic time-stamps. You can also browse everything we offer for the game on the The Witch and the Hundred Knight: Revival Edition services page, or see the full catalogue of PlayStation Trophy Services.


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Final Thoughts

A slow-burn, grind-heavy platinum with no true skill walls: if you enjoy Nippon Ichi's brand of grimy dungeon-crawling and don't mind babysitting a hunger meter, it's a satisfying and very achievable trophy set. A comfortable, low-stress platinum for JRPG fans who don't mind a grind, though its niche appeal and slow middle chapters make it one for genre devotees rather than trophy tourists.