Helldivers 2 Trophy Guide: Every Trophy and the Platinum

Helldivers 2 YouTube thumbnail: I Unlocked HELLDIVERS 2's Platinum Trophy!

The Helldivers 2 platinum, The Epitome of Super Earth, needs 38 other trophies: 3 gold, 11 silver and 24 bronze, three of which stay hidden until you earn them. Nothing on the list is missable and there are no DLC trophies, so the real work is three demanding golds (Hell Dive, Hold my primary, I'm going in! and Gone in 360 seconds!) plus long grinds such as 100 completed missions and one fully maxed ship module. This walkthrough covers every trophy, the order that wastes the least time and the setups that make the hard ones manageable.

We built it from Exophase's PS5 trophy list and its rarity figures, the community Helldivers Wiki achievements page and Arrowhead's 2026 patch notes on Steam, all checked in November 2026. Time estimates come from a published trophy guide and are labeled as such.

The Trophy List at a Glance

The PS5 list has 39 entries including the platinum. On Steam the same set appears as 38 achievements, and on Xbox the 38 achievements add up to 1,000 Gamerscore, so cross-platform friends chase identical goals. Every trophy is tied to normal online play, which matters on console: Arrowhead's announcements note that gameplay requires internet access and a paid console subscription.

The three hidden trophies are Extractamundo! (silver, extract with a full squad on Hard or higher), Job's done! (bronze, complete a mission but fail to extract) and Stalking is illegal (bronze, complete a Stalker Hive tactical objective). None of them is secret in any meaningful way once you know the wording, and Exophase shows each of the three on more than 60 percent of tracked players' lists, so most people earn them without trying.

As of early November 2026, Exophase shows the platinum on 11.87 percent of the PS5 profiles it tracks. The rarest individual trophies, listed further down, show exactly where most players stop short of it. One published guide rates the list 5 out of 10 for difficulty with a four-player squad and estimates 40 to 50 hours; solo players should expect longer, because several trophies are much easier with teammates.

The Three Gold Trophies

Each gold has a strict condition that a single mistake by anyone in the lobby can break, so play them with a squad that knows the plan rather than with random players.

  • Hell Dive: complete an Extreme (difficulty 6) or higher mission without anyone dying. Short missions reduce the number of things that can go wrong, so pick a quick objective, avoid optional fights and bring defensive tools such as smoke and shields.
  • Hold my primary, I'm going in!: complete a full Hard (difficulty 5) or higher mission without anyone firing a primary or support weapon. The wording leaves sidearms, grenades and offensive stratagems available, so plan around orbitals, Eagles, sentries and pistols, and agree before the drop that nobody touches a primary.
  • Gone in 360 seconds!: finish a full Extreme Blitz mission and extract in under six minutes. Speed is everything, so land near the targets, split up to clear them and call the shuttle the moment the objective completes.

For the Blitz gold, the Expert Extraction Pilot booster is the most useful single choice: it cuts the shuttle's arrival time from two minutes to 1 minute 24 seconds, which is a big slice of a six-minute budget. The wiki also suggests the EXO-49 Emancipator for closing bug holes quickly and anti-tank weapons like the Recoilless Rifle for destroying Automaton fabricators from range. Our booster guide explains the other picks that suit a speed run, and the existing difficulty guide lays out what changes between Hard and Extreme.

Silver Trophies That Need a Plan

Most silvers come from targeted sessions rather than luck. Group the ones that share a setup and you can clear several in an evening.

  • Caught them by Supplies!: kill a Charger with a Resupply pod. Hellpods follow a stratagem ball that moves, so a beacon that ends up on a Charger drags the pod onto it.
  • It's the only way to be sure...: have six orbital barrages in one place at the same time. The qualifying stratagems are the Gatling, Napalm, Walking, 120mm HE and 380mm HE barrages. Nobody can carry more than four stratagems, so at least two players have to stack theirs on one spot.
  • Kill it with fire!: 100 fire kills in a single mission. Voteless on the Illuminate front always die to afterburn, and laser weapons like the LAS-5 Scythe also set targets alight.
  • Get some!: fire at least 150 rounds in one burst and kill 10 or more enemies. The MG-43 Machine Gun, M-105 Stalwart and M-1000 Maxigun all hold enough ammunition.
  • That which does not kill you...: have every limb injured at once. The Democracy Protects armor passive gives a 50 percent chance to survive a fatal hit, which makes the attempt far less painful.
  • Fully operational: max one ship module department. The Patriotic Administration Center is the cheapest at 570 common, 450 rare and 40 super samples plus 50,000 requisition slips.
  • Samples are a diver's best friend, Doing your part, For the greater good!, The power of Democracy and Extractamundo!: 15 rare samples extracted as a team, 100 missions, 5,000 kills, 25 kills with one stratagem and a full-squad extraction on Hard or above. These arrive naturally if you play Hard or higher with friends.

Plan the module trophy early, because samples trickle in over many missions. Our ship module guide shows the full cost of every department so you can aim your samples at one line instead of spreading them thin.

The Rarest Trophies Right Now

Rarity tells you where other players stall. The figures below are the share of Exophase-tracked PS5 players who hold each trophy, as shown in early November 2026, and they move a little every week.

Rarest Helldivers 2 trophies on PS5 (Exophase, November 2026)
TrophyGradeRequirementPlayers who have it
The Epitome of Super EarthPlatinumObtain all other trophies11.87%
Gone in 360 seconds!GoldExtreme Blitz, extract under 6 minutes15.87%
Hold my primary, I'm going in!GoldHard+ mission, no primary or support fire17.12%
It's the only way to be sure...Silver6 orbital barrages in one place17.43%
Caught them by Supplies!SilverKill a Charger with a resupply pod19.40%
Fully operationalSilverMax one ship module22.57%
Let's call it a drawBronzeShoot off both Hulk arms, extract while it lives23.20%
Hold My Liber-tea!BronzeRagdoll yourself while using a jump pack27.42%
Hell DiveGoldExtreme+ mission with no deaths27.95%
Ship it!BronzeUpgrade every ship department at least one level28.39%

The Bronze Clean-Up List

The bronze trophies are quick once you know the trick behind each one. A few deserve a specific note.

  • Let's call it a draw: shoot both arms off a Hulk, then extract while it is still alive. Anti-tank weapons tend to kill it outright, so the wiki recommends heavy-penetration options like the AC-8 Autocannon or LAS-98 Laser Cannon, and the bots page in our Automaton guide covers where Hulks are weakest.
  • Hot Potato!: throw back a live grenade. Automaton Troopers, Commissars, Marauders and War Striders throw them, as do the Cyborg Agitator and Radical and the Illuminate Elevated Overseer.
  • Cool guys don't loo- AAAAH!: get flung at least 25 meters by an explosion. Moor Mushrooms produce a powerful blast when destroyed.
  • Hold My Liber-tea!: knock yourself into a ragdoll while using a jump pack. A teammate's melee hit before you land does the job.
  • Democracy ain't done with you yet: heal another player with a stim. Since the October 20, 2026 patch, stimming a friendly SEAF soldier no longer counts, so it has to be a squad mate.
  • Promote Synergy: assist a teammate's reload. Since the August 2026 update, assisted reload works when either the shooter or the loader wears the matching backpack.
  • Stalking is illegal: destroy a Stalker Lair, which spawns on Challenging and above. Seeing a Stalker means a lair is nearby, and our Terminid guide explains how to close its holes.
  • They mostly come at night...: extract during nighttime. Night missions show a blue crescent moon on the mission select screen.

The rest are simple milestones: Basic Training, one Bot mission, one Bug mission, a planet defense mission (marked with a shield on the galactic map), 50 missions, a kill at over 100 meters, a Warrior killed with a shotgun within one meter, 150 kills in a mission, a Hulk and a Bile Titan kill, ten tactical objectives (none spawn on Trivial), 15 common samples, extracting after the timer hits zero and a new cape, armor and helmet. Ship it! needs every department upgraded once, which costs 420 common and 30 rare samples.

A Route to the Platinum That Wastes Nothing

Start with the tutorial and the "play one mission" trophies, then spend your first evenings on Medium and Challenging while you level. The Liberator and early stratagems are plenty for that stage, and our beginner guide covers what to unlock first. Bronze trophies like the 25 meter launch, the night extraction, the long-range kill and the shotgun Warrior kill tend to land during this phase without effort.

Next, buy the tier 1 module in every department for Ship it!, then pick one department to max for Fully operational, ideally the one that boosts the stratagems you already use. While those samples accumulate, schedule two short squad sessions: one for the barrage stack, Get some! and the Charger resupply kill, and one on the Illuminate front for Kill it with fire!. Hard and Extreme missions with friends will tick off the rare samples, Extractamundo! and the kill counts along the way.

Leave the three golds for the end, when the whole squad has strong ship upgrades and comfortable loadouts. Do Hold my primary on Hard with a stratagem-heavy plan, Hell Dive on a short Extreme mission, and Gone in 360 seconds on an Extreme Blitz with Expert Extraction Pilot equipped. The 100-mission trophy will probably land somewhere along the way.

Want the Platinum Without the Grind?

If the golds or the 100-mission count are not how you want to spend your evenings, the store offers a Helldivers 2 platinum trophy service for PS5 only. Its listing covers the full platinum on your own account, with all 24 bronze, 11 silver and 3 gold trophies, which matches the real trophy list we checked. You choose between instant time stamps, where everything unlocks within seconds, or time stamps spread out across different days with realistic gaps.

The rest of the store's Helldivers 2 services, from level boosting to sample runs, sit on the Helldivers 2 boosting hub.

Frequently Asked Questions

How many trophies are in Helldivers 2?

There are 39 trophies on PS5: one platinum, three gold, eleven silver and twenty-four bronze. Three of them are hidden until unlocked.

Is the Helldivers 2 platinum hard to get?

It is more of a grind than a skill test. One trophy guide rates it 5 out of 10 for a full squad and estimates 40 to 50 hours, with the three golds as the main hurdles.

Are any Helldivers 2 trophies missable?

No. None of them is tied to a one-time event, and the published trophy guide we checked lists zero missable trophies, so you can chase them in any order.

Can you earn every trophy playing solo?

No. The six-barrage trophy needs at least two players because one Helldiver carries only four stratagems, Promote Synergy and the stim heal need a teammate, and the hidden Extractamundo! asks for a full four-player squad at extraction.

Does Helldivers 2 have DLC trophies?

No. Warbonds and updates add gear, missions and enemies, but the PS5 list we checked in November 2026 still holds 39 entries with no separate DLC trophy pack.

Do Steam and Xbox players get the same achievements?

Yes. Steam lists 38 achievements and Xbox totals 1,000 Gamerscore across the same 38 challenges. Only PlayStation has the extra platinum trophy.