Ghost of Yotei Quest List: All Main and Side Tales

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Ghost of Yotei has 119 quests in the base game according to PowerPyx's full walkthrough: 10 main tales, 3 post-story endgame tales, 7 mythic tales, 20 sensei tales, 48 side tales and 31 bounties. The Echoes of Sekigahara expansion adds 7 more main tales, a mythic tale, a side tale and 6 bounties. This list puts every main and mythic tale in order, sorts the sensei tales by region, and explains how the side content is spread across the map so you can track what is left.

We checked the counts and names against PowerPyx's all tales walkthrough, its Yotei Six and Echoes of Sekigahara guides, KeenGamer's Echoes tale list, Push Square's weapon and armor guides and Game8's horse guide in November 2026.

How Many Quests Ghost of Yotei Has

The game calls its quests tales, and it sorts them into types that behave differently. Main tales drive the story. Mythic tales are longer legends that usually end in a unique reward. Sensei tales teach Atsu new weapons and tools. Side tales are the smaller stories you stumble into, and bounties are hunts for named targets that only point you to a search area.

  • Main tales: 10
  • Post-story endgame tales: 3
  • Mythic tales: 7
  • Sensei tales: 20
  • Side tales: 48
  • Bounties: 31

One detail catches out completionists: the game does not give you an overview of the quests you have already finished. That makes an outside list like this one useful, and PowerPyx suggests keeping your own record as you play, particularly for bounties, which are easy to lose track of.

Every Main Tale in Order

PowerPyx lists the ten main tales in this order. The first four and the last two are fixed, while the three revenge tales in the middle can be done in any order once The Yotei Six begins.

  1. Prologue: Atsu's hunt begins with the Snake.
  2. The Old Inn: establishes your base around Yotei's Shadow Inn.
  3. The Way of Dual Katana: unlocks the dual katana.
  4. Saito: sets up the hunt for the rest of the Six.
  5. The Yotei Six: a game-spanning tale where you interrogate survivors for leads.
  6. The Oni: choice of order.
  7. The Kitsune: choice of order, opens Teshio Ridge.
  8. The Saito Brothers: choice of order, unlocks the odachi and rifle.
  9. Call of the Hunt: leads into the finale.
  10. The Final Hunt of the Onryo: the last confrontation.

Our Yotei Six order guide explains what each revenge tale rewards and suggests an order, with the story spoilers kept behind a warning.

Post-Story and Mythic Tales

Three tales only appear after the credits, grouped by PowerPyx as Unfinished Business: Duel the Unrivaled, Burning Plains and A Haunted Land. They give the endgame a short epilogue of its own and are worth doing before you start New Game Plus.

The seven mythic tales are the headline side quests, and several end in the best armor in the game. PowerPyx lists them by region:

  • Yotei Grasslands: Takezo the Unrivalled and The Five Teachings.
  • Ishikari Plain: The Undying Samurai, which leads to the Armor of the Undying.
  • Tokachi Range: The Spider Lily General, the source of the Spider Lily Armor.
  • Nayoro Wilds: The Legend of Opusnupuri.
  • Teshio Ridge: The Crimson Kimono, which awards the Crimson Kimono Armor.
  • Oshima Coast: The Storm Blade.

Takezo the Unrivalled is tied to the Dueling Trees, so it takes longer to unlock than the others. If you are choosing where to spend an evening, the armor rewards make The Undying Samurai and The Crimson Kimono the two most valuable.

All 20 Sensei Tales by Region

Sensei tales are where most of Atsu's arsenal comes from, so they are the side content most worth prioritizing. Our weapon rankings explain what each unlock is good for.

  • Yotei Grasslands (1): Master of the Shamisen.
  • Ishikari Plain (7): The Way of the Yari, The Path of the Yari, The Yari's Fury, Sensei Takahashi's Persimmon Tree, The Burning of Castle Ishikari, The Bomb Maker and Fight Fire With Fire.
  • Tokachi Range (3): The Path of the Odachi, The Odachi's Redemption and Master Yoshida's Final Lesson.
  • Nayoro Wilds: none.
  • Teshio Ridge (7): The Winter Farms, The Way of the Kusarigama, The Path of the Kusarigama, The Kusarigama's Shame, A Land Reforged, Secrets of the Heart and The Blind Stranger.
  • Oshima Coast (2): Guns and Consequences and Pride Before Tea.

A few of these deliver more than a weapon. The Way of the Yari on Modaiwa Island unlocks the spear, The Bomb Maker and Fight Fire With Fire give the scorch and blind bombs, The Winter Farms gives kunai, Guns and Consequences leads to the tanzutsu pistol and Pride Before Tea awards Ginji's Guard Armor, according to Push Square.

Side Tales and Bounties

Side tales make up the bulk of the list. PowerPyx's regional breakdown shows 11 in Yotei Grasslands, 10 in Ishikari Plain, 12 in Tokachi Range, 5 in Nayoro Wilds, 8 in Teshio Ridge and 3 on Oshima Coast. Those regional figures add up to 49 while the guide's overall total says 48, and the page does not explain the difference, so expect one tale to be counted in two places or one total to be off by one.

Some side tales are worth doing early because of their rewards or trophies:

  • Old Trails: the side tale where you pick and name your horse at the stables southeast of Shikotsu Woods, which also unlocks the Naming a Friend trophy; our horse guide covers the choice.
  • The Dragonfly Armour: the best bow armor, in Tokachi Range.
  • The Heart of an Ainu: the Robes for Sitturaynu, which guide you to collectibles, in Nayoro Wilds.

The 31 bounties are the slowest part of a full clear because they only mark a search area. A few are linked to other content: the bounty on Soma the Condemned awards the Bounty Master Armor, the Crow Genzo bounty unlocks the metsubushi, and clearing the hidden Snow's Blight Hideout completes the Nameless Killer bounty.

Bounty posters live on bounty boards, where Kojiro the bounty broker stands. KeenGamer lists boards at Yotei's Shadow Inn in Yotei Grasslands, Ishikari Market in Ishikari Plain and the Matsumae Residences on Oshima Coast. Checking a board whenever you pass one is the easiest way to keep the bounty count moving without a dedicated hunt later.

Echoes of Sekigahara Quests

The Echoes of Sekigahara expansion, released October 1, 2026, adds its own set of tales in the Ashoro Foothills. KeenGamer lists them as follows:

  1. A Handsome Reward
  2. Ashoro Springs
  3. Another Man's Treasure
  4. A Past and Present Battle
  5. A Buried Promise
  6. Dream's End
  7. The Nature of War

On top of those seven main tales there is one mythic tale, The Wolf's Chosen, one side tale, A Mother's Love, and six bounties: Umakichi the Bear Slayer, Bunzaemon the Butcher, Lady Kitami, Imai the Faceless, Munetaka the Horse Thief and Nobushige the Unbreakable. PowerPyx notes a reader report that The Nature of War did not trigger until The Wolf's Chosen was finished, so complete the mythic tale if the final mission will not start. Our DLC guide explains how to unlock the expansion in the first place.

Planning a Full Clear

With 119 base game quests, a route matters. A practical approach is to clear each region's sensei and mythic tales when you first arrive, because they make Atsu stronger for everything that follows, and to leave bounties and the remaining side tales for a sweep once the story is finished. PowerPyx's trophy roadmap confirms that everything can be done in free roam after the story, so nothing on this list is lost by waiting.

There is one catch: finished quests cannot be replayed. Patch 1.100 made the 22 Yotei Six camps and 26 duels replayable after you clear them, but the tales themselves stay finished, so if you want to see a quest again you need New Game Plus. PowerPyx also notes there are no difficulty-related trophies and everything can be earned on Casual, so you can lower the difficulty for a tough quest without losing anything. Its roadmap estimates 50 to 70 hours for the platinum, which gives a sense of how much of this list a trophy hunter ends up clearing. For the time this takes, our how long to beat breakdown covers story, completionist and expansion estimates.

If your goal is the platinum, not every tale matters equally. Our trophy guide shows which quests and bounties the trophy list actually needs, so you can skip the rest if you are short on time.

Want the Platinum Without the Full Clear?

Working through 119 quests plus every bounty is a big commitment. If the trophy is what you are after, the store's Ghost of Yotei platinum trophy service lists full platinum completion for PS5, covering every bronze, silver and gold trophy on the standard list, with a choice between timestamps spread out with realistic gaps or trophies unlocked all at once. The page notes that any DLC-only trophies require the matching DLC, and that the trophies are unlocked on your own account, so read the page carefully before deciding.

Modded saves for Story Mode, Legends and Most Wanted are listed alongside it on the Ghost of Yotei hub.

Frequently Asked Questions

How many main missions are in Ghost of Yotei?

Ten main tales, from the Prologue to The Final Hunt of the Onryo, plus three post-story tales that unlock after the credits.

What order should you do quests in Ghost of Yotei?

Follow the main tales, picking up sensei and mythic tales in each new region as you arrive. The Oni, The Kitsune and The Saito Brothers can be done in any order.

How many side quests are in Ghost of Yotei?

PowerPyx counts 48 side tales, plus 20 sensei tales, 7 mythic tales and 31 bounties in the base game.

Is there a quest log for completed quests?

No. Ghost of Yotei does not show an overview of finished tales, which is why many players track their progress with an outside checklist.

Can you miss quests in Ghost of Yotei?

The tales on this list remain available in free roam after the story, so you can finish anything you skipped once the main campaign is over.

How many quests are in Echoes of Sekigahara?

KeenGamer counts 15 in total: seven story missions, one mythic tale, one side tale and six bounties.