The Yotei Six order in Ghost of Yotei is only partly fixed: you always kill the Snake first in the prologue and face Lord Saito last, but the middle of the story lets you hunt the Oni, the Kitsune and the Saito Brothers (the Spider and the Dragon) in any order you like. Your choice changes which region, weapons and gear you reach first rather than the ending. The first half of this guide is spoiler light and helps you choose an order; a clearly marked spoiler section later explains how each hunt ends.
We checked this against PowerPyx's full tale list and its Yotei Six, Oni, Kitsune and Saito Brothers walkthroughs, Wikipedia's article on the game, Comicbook.com's ending explainer, Game8's armor and charm databases and the PlayStation Blog's Most Wanted and Complete Edition posts in November 2026.
The Order at a Glance
PowerPyx lists ten main tales. The Prologue is where Atsu confronts the Snake, then The Old Inn, The Way of Dual Katana and Saito set up the hunt. The fifth main tale, The Yotei Six, starts automatically when you finish Saito, and it spans the middle of the game: you interrogate the last survivor of enemy groups to get leads, and each lead lets you choose one of three revenge tales.

- The Snake: fixed, during the Prologue.
- The Oni, The Kitsune, The Saito Brothers: any order, unlocked through leads during The Yotei Six.
- Call of the Hunt: fixed, after all three revenge tales.
- The Final Hunt of the Onryo: fixed, the confrontation with Lord Saito.
The Yotei Six tale has no map marker, so leads can be slow to appear. PowerPyx suggests the river crossing southwest of The Old Inn for the first lead, and riding the roads between Atsu's home and The Old Inn or Yotei's Shadow Inn for later ones, because roaming groups there very often carry information.
Who the Yotei Six Are
The Yotei Six are the band who killed Atsu's family sixteen years before the game begins, in 1603 Ezo. Wikipedia lists them by nickname and real name, and the names are revealed early, so this list carries no plot spoilers beyond who you are hunting.
- The Snake: Yukiharu.
- The Oni: Lord Hyozo.
- The Kitsune: Dojun.
- The Spider: Sakichi, one of Saito's sons.
- The Dragon: Ukichi, Saito's other son.
- Lord Saito: Nariaki Saito, the renegade samurai who leads them.
Because the Spider and the Dragon are brothers, they share a single revenge tale, The Saito Brothers. That is why the middle of the game has three choices rather than four.
Which Revenge Tale to Choose First
PowerPyx does not recommend a fixed order, noting that each tale unlocks a different region and weapon, so the choice comes down to what you want earliest. Here is what each one gives you, based on its walkthroughs.

The Oni starts in Yotei Grasslands and takes you into Ishikari Plain and Ishikari Castle. It upgrades the Onryo Armor to tier three, unlocks the Oni's Flame quickfire tool and leads to the Mercenary Attire. Game8 also ties the Horse Charge technique and the Charm of Hachiman, which extends standoff streaks, to this tale. PowerPyx recommends a single katana for both phases of the boss fight.
The Kitsune takes you north by ferry and unlocks Teshio Ridge. Its rewards include the Nine Tail Armor, smoke bombs, the Onryo Armor at tier four and the first of the 12 Nine Tails puzzle boxes, which our puzzle box guide covers in full. The Kitsune opens fights with an unblockable kusarigama attack, so dodge immediately and use the dual katana.
The Saito Brothers moves from the north of Tokachi Range toward Oshima Coast. It unlocks the odachi, the tanegashima rifle and Ghost Stance, and capturing the Spider brings the Onryo Armor to tier five.
A sensible order for most players is the Oni, then the Kitsune, then the Saito Brothers. The Oni's Horse Charge and Hachiman make every later camp easier, the Kitsune opens the north and its kusarigama sensei line, and saving the brothers for last means you arrive at the final act with the odachi, the rifle and a fully upgraded Onryo Armor. It also matters for the expansion: Echoes of Sekigahara opens once the Oni and the Kitsune are dead, as our DLC guide explains. If you prefer to build around a specific weapon, our weapon rankings show which tale delivers it.
Boss Tips for the Middle Hunts
Whatever order you choose, each revenge tale ends in a fight with its own rules, and knowing them in advance saves a lot of retries on higher difficulties. These notes are mechanical rather than story spoilers.
The Oni. PowerPyx describes a two phase fight in which the Oni uses a single katana throughout. In the second phase he sets his sword alight, but his move set stays the same, so the patterns you learned in phase one still apply. Because he is a sword user, the Wolf Blade is aligned against him, which is why a plain katana is the recommended weapon for both phases. Keep a heal ready for the transition, when the flames make his swings look more threatening than they are.
The Kitsune. The first encounter opens with an unblockable kusarigama attack, so dodge on reaction. A smoke bomb then starts a second phase in which he switches to a sword and shield; break the shield with heavy attacks and repeat the cycle until he flees. The second fight drops the smoke bombs and is more straightforward. There is also a fight with Oyuki partway through the tale, which ends when she drops to about a quarter of her health, so do not panic if it seems to stop early.
The Saito Brothers. This tale starts in the north of Tokachi Range and carries you on to Oshima Coast, so bring a full loadout and restock arrows and quickfire tools before you set out. It is also where you gain the odachi and the rifle mid-mission, which means late fights in the tale give you new tools to test immediately.
Spoiler Warning: How Each Hunt Ends
Major story spoilers follow for all of the Yotei Six and the ending. Skip to the next section if you have not finished the game.
The Snake dies in the prologue, but Atsu barely survives the fight, and people begin calling her the Onryo, the vengeful spirit, which becomes the name of her armor and her legend. Against the Oni, Atsu fights alongside the Matsumae army and unexpectedly reunites with her brother Jubei. The Kitsune hunt reveals that Oyuki was the original Kitsune, who left the group out of remorse; the title had passed to a younger warrior, and Atsu and Oyuki kill him together after Oyuki saves Atsu from poison.
The brothers break the pattern. Atsu confronts the Spider during a play that re-enacts her family's murder, in front of her niece Kiku, and later captures him to draw out the Dragon. Saito's army uses the Dragon as a distraction to attack Matsumae Castle; Atsu kills the Dragon, the castle falls, and Jubei and Oyuki are captured. The Spider is spared and exiled by his father, and he later tells Atsu where Jubei and Oyuki are being held.
The final duel takes place at Atsu's family home. Saito takes Kiku captive, Jubei is mortally wounded fighting him, and Atsu pins Saito to the ginkgo tree with his own sword. Jubei dies in her arms after she promises to look after Kiku, and in the epilogue Atsu gives up the path of revenge to live with Kiku and Oyuki. Wikipedia and Comicbook.com both describe a single ending, so your order of hunts does not change it.
After the Credits: Facing Them Again
The Yotei Six do not disappear after the story. PowerPyx lists three post-story tales, Duel the Unrivaled, Burning Plains and A Haunted Land, and Game8 notes that the Spider's Mask and the Dragon's Mask become gifts at the Onryo Altar once you finish the game. New Game Plus, added in patch 1.100, lets you replay the whole hunt with your gear carried over.
Two modes bring them back as bosses. The Legends Raid, which Gematsu reported for April 2026, pits co-op teams against the Dragon and Lord Saito, and our Legends raid guide covers both fights. Most Wanted, released October 1, 2026, gives each bounty a different member of the Yotei Six, with the hardest bounty ending against Lord Saito himself, according to the PlayStation Blog. Our complete quest list shows every tale in the campaign if you want to track what is left before the finale.
Replaying the Hunt With Everything Unlocked
Choosing a different order on a second run is one of the best reasons to replay, and it is more fun when you can bring any weapon to any duel. The store's Story Mode save lists all weapons, all armor, all charms and all masks and hats, with Story Mode fully completed and infinite money, ammo and materials, so you can experiment freely in free roam or start fresh with a different hunt order.
The page notes that it is for PlayStation 5, that you must already own the game, that PlayStation Plus is required on the same account being modded, and that it covers single-player Story Mode only. Saves for Legends and Most Wanted are listed separately on the Ghost of Yotei hub.
Frequently Asked Questions
Who are the Yotei Six?
The Snake, the Oni, the Kitsune, the Spider, the Dragon and their leader Lord Saito, the band who killed Atsu's family sixteen years before the story.
Should you kill the Oni or the Kitsune first?
Either works. The Oni gives Horse Charge and the Charm of Hachiman early, while the Kitsune opens Teshio Ridge. You need both done to start Echoes of Sekigahara.
Can you fight the Yotei Six in any order?
Only the middle three tales are flexible. The Snake is always first and Lord Saito is always last.
Does the order change the ending of Ghost of Yotei?
No. The game has one ending regardless of the order you choose for the revenge tales.
How do you find leads for The Yotei Six quest?
Defeat groups of enemies and interrogate the last survivor. Roads between Atsu's home and The Old Inn are a reliable place to find groups carrying information.
Who is the last boss in Ghost of Yotei?
Lord Saito, in The Final Hunt of the Onryo. The duel takes place at Atsu's family home.