Beyond beating the story, Resident Evil Requiem offers a deep layer of unlockables - bonus weapons, infinite-ammo options, alternate costumes, and a trove of collectibles - that give the game serious replay value. Working toward "everything unlocked" is a genuinely fun meta-game: it rewards you for mastering the challenges, and the bonuses make replays and the platinum far more enjoyable. This completionist guide maps out the kinds of unlockables Requiem offers, how they typically unlock in the series, and how to approach a clean run at unlocking everything without missing the few that require specific conditions.
What there is to unlock
Resident Evil games pack their post-game with rewards, and Requiem follows suit. Expect the series staples: bonus weapons - including special and overpowered guns reserved for players who have proven themselves; infinite-ammo options that turn your weapons into unlimited tools for replays; alternate costumes for the cast; concept art, models and other gallery extras; and difficulty-clear rewards.
Layered on top are the in-game collectibles you gather during play - documents and files, the series' signature collectible figures, safes and containers - which often feed into both trophies and the unlock shop. Together these form a completion checklist that can keep you busy well after the credits roll, and the bonuses genuinely improve how replays feel rather than just padding a list. The best of them, like infinite weapons, change how you can play entirely, which is why earning them is a goal worth setting rather than an afterthought.

How unlockables are earned
The series uses a few consistent mechanisms. Many bonuses come from completion - beating the game, or clearing it on a specific difficulty, hands you weapons, costumes or modifiers. Others are bought from an unlockable shop using bonus currency or points you accumulate by playing well, completing challenges, or meeting optional objectives, letting you choose which rewards to prioritise first.
Some are gated behind skill challenges or specific in-game feats - the kind of reward you cannot stumble into and have to deliberately pursue. And collectibles are earned simply by thorough exploration. The practical upshot is that a full, careful playthrough earns most unlockables naturally, while the last few require targeted effort - a specific difficulty clear, a challenge completed a certain way, or a focused collectible sweep with a guide. Knowing which mechanism gates which reward is what lets you plan an efficient route instead of grinding blindly and hoping things unlock.
The efficient everything-unlocked route
To unlock everything efficiently, think in passes. First, a thorough first run on a comfortable difficulty where you gather collectibles (with a location guide open) and complete optional objectives to bank bonus currency. That completion unlocks the first wave of rewards and the bonus shop.
Next, spend your currency on the most useful unlocks - infinite options and bonus weapons - and use them to clear the harder difficulties that gate the remaining rewards, ideally via New Game Plus so your gear carries over. Finally, a cleanup pass mops up any skill challenges or stray collectibles. Sequencing it this way means each stage makes the next easier, and you are never grinding a hard clear without the tools to make it a victory lap. The alternative - attempting the hardest content first, without bonuses - is how people burn out on completion runs. Our trophy guide dovetails with this route.
| Unlockable | Usual source |
|---|---|
| Bonus / infinite weapons | Completion and bonus-shop purchases |
| Infinite-ammo options | Completion and bonus currency |
| Costumes | Completion, shop and edition bonuses |
| Collectibles & gallery | Exploration during play |
Don't miss the conditional ones
The unlockables that trip people up are the conditional ones - a reward for clearing a specific difficulty, beating the game under a time limit, finishing with limited saves, or completing a particular challenge. These are the handful you cannot stumble into, so it pays to know them in advance from a checklist and plan a run around them rather than discovering the requirement after you have already finished.
Some overlap with trophies, so chasing the platinum naturally knocks several out. Keep an eye on the unlock shop's full list as a running tally of what remains, and verify your collectible totals per area so you never finish a run one item short and have to replay for it. A little planning turns "unlock everything" from a chore into a satisfying checklist where every run has a clear purpose. See our costumes guide and infinite ammo guide for the specifics of those reward types.

Bonus currency and the unlock shop
The unlock shop is the engine of a completion run, so it pays to understand how it works. In the Resident Evil series you typically earn a bonus currency by playing - completing the game, clearing optional objectives, hitting performance milestones, and taking on challenges - and then spend it on the rewards you want most. Because currency is finite relative to the full catalogue of unlocks, your first purchases matter: the items that most improve your runs, like infinite-ammo options and the strongest bonus weapons, tend to be the smartest early buys because they make everything that follows easier.
Treat the shop as a running tally of what remains, and let it guide your route. If a reward is locked behind more currency, you know your next goal is to bank points through challenges or another clear; if it is locked behind a condition, the shop usually hints at what that condition is. Checking the shop after each run, rather than ignoring it until the end, keeps your completion efficient and stops you grinding content that was not gating anything you needed.
Why unlocking everything is worth it
It is fair to ask whether chasing every unlock is worth the time, and for many players the answer is a clear yes. The best unlocks genuinely transform the game: infinite weapons turn tense survival horror into a playground, bonus weapons let you experiment with styles the base game never allowed, and the costumes and gallery extras reward your curiosity. A fully unlocked Requiem is effectively a second game layered on top of the first, and reaching that state is a satisfying capstone to the experience rather than a hollow checklist.
Just as importantly, pursuing everything deepens your mastery. By the time you have cleared the hard difficulties, swept the collectibles, and met the skill challenges, you understand the game at a level a single playthrough never reaches. That mastery is its own reward, and it is why the completion loop has kept Resident Evil fans replaying these games for decades.
Keeping track of what remains
With so many unlockables spread across different systems, the biggest practical challenge of a completion run is simply keeping track. The menus usually help - a costume screen with empty slots, a weapon list with locked entries, a collectible counter per area - and using them as your checklist beats trying to hold it all in your head. Before you call a run finished, do a sweep of each of these screens to confirm what you have and what is still outstanding, so you never end a playthrough assuming you are done only to find a gap later.
Cross-referencing a community checklist against the game's own menus is the most reliable method, because it catches both the obvious gaps and the conditional unlocks the menus do not fully explain. A few minutes of tracking after each run turns a sprawling completion goal into a clear, shrinking to-do list - and crossing off that final entry is a satisfying way to put a bow on everything the game has to offer.
Starting with everything unlocked
Unlocking everything in Requiem is a rewarding grind in its own right, and the bonuses mean more when you have earned them through the challenges that gate them. But if you are returning for a replay, short on time, or simply want to enjoy a loaded game with the whole toy box open from the first minute, there is a shortcut.
A Resident Evil Requiem modded save on the Resident Evil Requiem services hub can provide an everything-unlocked starting point. It is an optional convenience aimed at post-game and completionist players; for a first experience, earning each unlock as a reward for mastering the game is the most satisfying path - and this guide is your map either way. However you get there, a fully unlocked Requiem is a different, more playful game than the tense first run, and exploring everything it opens up is a fitting reward for seeing Grace's story through.
Related Resident Evil Requiem guides
- Resident Evil Requiem trophy guide
- Resident Evil Requiem all costumes guide
- Resident Evil Requiem infinite ammo guide
- Resident Evil Requiem all weapons guide
- Resident Evil Requiem New Game Plus
Frequently Asked Questions
What unlockables are in Resident Evil Requiem?
Expect the series staples: bonus and infinite weapons, infinite-ammo options, alternate costumes, gallery extras like concept art, difficulty-clear rewards, and in-game collectibles such as files, figures, safes and containers. Together they form a deep completion checklist.
How do you unlock everything in Requiem?
Through completion rewards, bonus-shop purchases with currency earned by playing well, skill challenges, and thorough exploration for collectibles. A careful full playthrough earns most; the last few need a specific difficulty clear, challenge or collectible sweep.
What is the most efficient way to unlock everything?
Work in passes: a thorough first run for collectibles and bonus currency, then spend on infinite options and bonus weapons to clear harder difficulties via New Game Plus, then a cleanup pass for stray challenges. Each stage makes the next easier.
Which unlockables are easy to miss?
The conditional ones - rewards for a specific difficulty, a time limit, limited saves, or a particular challenge. Know them from a checklist and plan a run around them; many overlap with trophies, so a platinum run clears several naturally.
Can I start with everything unlocked?
A modded save on the Resident Evil Requiem hub can provide an everything-unlocked starting point for replays or completionists short on time. For a first experience, earning each unlock as a reward for mastering the game is the most satisfying route.