Resident Evil Requiem Trophy & Platinum Guide

Resident Evil Requiem YouTube thumbnail: Resident Evil 9 Requiem โ€ข Requiem Platinum Trophy Guide (Obtain all 50 Trophies.)

Earning the platinum in a Resident Evil game is one of the more achievable - and genuinely enjoyable - platinums in the genre, and Resident Evil Requiem looks to follow that mould. The series has settled into a familiar trophy structure that rewards finishing the game, clearing its harder difficulties, mopping up collectibles, and completing a handful of skill or challenge trophies. This spoiler-light roadmap explains how the trophy list is typically organised, the categories you will need to plan multiple runs around, and how to approach the platinum efficiently without burning out or forcing an unpleasant replay.

How the trophy list is structured

Resident Evil trophy lists generally break into a few predictable buckets: story-progress trophies that pop naturally as you play; difficulty trophies for clearing the game on higher settings; collectible trophies for finding everything; and miscellaneous skill or challenge trophies for doing specific things a specific way. The platinum sits on top of all of them.

The good news is that most story and progress trophies are unmissable - you get them simply by finishing - so the real planning is around difficulty, collectibles, and the skill trophies that might require a focused attempt. Understanding which bucket each trophy falls into tells you how many runs you need and in what order to tackle them, which is the whole game when it comes to platinum efficiency. A little upfront reading of the list, even spoiler-light, saves you from the frustration of discovering too late that a trophy needed a setting you did not choose.

Difficulty trophies

Harder-difficulty trophies are usually the biggest commitment on a Resident Evil platinum. The series commonly asks you to clear the game on a higher setting, and sometimes a top-tier mode, which is where unlockable bonuses earned on easier runs - extra weapons, upgrades, and infinite options - become genuinely helpful.

The standard efficient approach is to play your first run on a comfortable difficulty to learn the game and gather collectibles, then use the rewards you unlock to make the hardest required run far more manageable. Many series platinums let infinite-ammo or bonus-weapon unlocks carry into a harder clear, turning a daunting trophy into a victory lap rather than a wall. Check whether Requiem's hardest-difficulty trophy permits those modifiers before you grind it the hard way - it is the difference between a tense marathon and a relaxed afternoon, and it is the single most important thing to confirm before you start your difficulty run.

Collectibles and completion

Collectible trophies are the other pillar. Resident Evil games are rich with hidden items - documents and files, the series' signature collectible figures, safes and lockboxes to open, and hidden containers - and a completionist run means hunting them all down. These are best handled with a collectible-location guide open so you do not have to replay just to mop up a few you missed.

Because collectibles often overlap with exploration you would do anyway, clearing them on an early, relaxed run is ideal - you are already poking into every corner, so you may as well grab everything while you are there. Keeping a checklist as you go, and verifying your totals in the menu before finishing an area, saves the painful situation of finishing the game one file short and having to replay a chapter to find it. If the game tracks collectibles per area, use that counter religiously; it is the simplest way to guarantee you never leave a region incomplete.

Resident Evil Requiem trophy categories
CategoryHow to approach it
Story / progressUnmissable - earned by finishing
DifficultyUse unlocked bonuses; check if modifiers are allowed
CollectiblesUse a location guide on an early, relaxed run
Skill / challengePlan a focused attempt where needed

Planning your runs

The efficient platinum route for most Resident Evil games is roughly: a first run on a comfortable difficulty where you enjoy the story and clean up collectibles with a guide; then use the bonuses you unlock to clear the required harder difficulty; and finally tidy up any outstanding skill or challenge trophies, some of which you can target on a short New Game Plus run.

Spacing the difficult run after you have the unlockables is the single biggest time-saver on the whole platinum. Keep an eye out for any trophy that demands a specific action during a specific moment, since those are the ones most often missed and the ones most likely to force an extra run if overlooked. If you plan the order of your runs around which trophies gate which rewards, you will usually find the platinum falls out in two or three playthroughs rather than four or five. Our difficulty guide explains the settings, and our unlockables guide covers the bonuses that smooth the hard clear.

Skill and challenge trophies

Beyond story, difficulty and collectibles, most Resident Evil lists include a scattering of skill or challenge trophies - things like finishing within a time limit, completing a run with limited saves, or performing a specific feat a set number of times. These are the trophies that reward playing the game a particular way, and they are where a little planning saves a lot of grief. Some you can earn naturally; others deserve a dedicated attempt once you have the game knowledge and unlocks to make them trivial.

The smart move is to read these off a trophy list early and note which ones conflict with your other goals. A timed-completion trophy, for example, pairs beautifully with an unlimited-ammo New Game Plus run where you already know the route. A limited-saves challenge, by contrast, is its own focused run. Grouping compatible challenges into the same playthrough - and isolating the ones that need special conditions - is what keeps the platinum to a sensible number of runs.

Avoiding missable trophies

The most frustrating way to lose time on a platinum is a missable trophy - something tied to a one-time moment, a choice, or an area you cannot easily revisit. While many Resident Evil trophies are forgiving thanks to chapter select and New Game Plus, it is always worth checking a spoiler-light list for anything flagged as missable before your first run, so you can keep an eye out for it. A single note in the back of your mind during the campaign can save an entire extra playthrough later, which is why a quick read of the list up front is the best time investment on the whole platinum.

Using chapter select and replays

One feature that makes Resident Evil platinums friendlier than most is the ability to replay sections rather than the whole game. Where a title offers chapter select or the equivalent, you can often jump back to a specific point to grab a collectible you missed or retry a skill trophy, instead of starting over. This turns what would be a full replay into a few targeted minutes, and it is a major reason these platinums are considered achievable. Check early whether Requiem offers such a feature and how it interacts with your save, because knowing it is there changes how you approach cleanup - you can afford to push forward and tidy up later.

It is worth confirming exactly what a replay preserves before you rely on it, since the details vary between games - some keep your collectible progress across a chapter replay, others track it only within a full run. When in doubt, treat your collectible sweep as something to finish within a single playthrough using a location guide, and keep chapter select as a safety net for the odd miss rather than your main plan. Understanding these systems up front is what keeps the platinum from turning into unnecessary replays.

If you want the completion done for you

Some trophies - particularly a top-difficulty clear or a fiddly skill challenge - are not for everyone, whether due to time, skill ceiling, or simply wanting the showcase without the grind. There is no shame in that; not every player has the hours a full completion demands.

For players in that position, a Resident Evil Requiem platinum trophy service on the Resident Evil Requiem services hub exists as a completion option. It is entirely optional; the platinum is very doable solo with the roadmap above, and the difficulty runs are far more satisfying once your unlocked bonuses turn them into a victory lap. Use whichever path fits how you want to spend your time - the roadmap here works whether you earn every trophy yourself or just want to understand how the list fits together.

Related Resident Evil Requiem guides

Frequently Asked Questions

Is the Resident Evil Requiem platinum hard?

Resident Evil platinums are generally among the more achievable in the genre. The biggest commitments are usually a harder-difficulty clear and a full collectible sweep; most story trophies are unmissable. With unlocked bonuses and a location guide, it is very doable.

How many playthroughs do I need for the platinum?

Typically a first run on a comfortable difficulty for story and collectibles, then a harder-difficulty run using your unlocked bonuses, plus a short cleanup for any skill or challenge trophies - often via New Game Plus. The exact number depends on the final list.

Do unlockables help with difficulty trophies?

Often yes - series platinums frequently let infinite-ammo and bonus-weapon unlocks carry into a harder clear, turning a daunting trophy into a victory lap. Confirm whether Requiem's hardest-difficulty trophy permits those modifiers first.

What collectibles are there in Requiem?

Expect the series staples: documents and files, the signature collectible figures, safes and lockboxes, and hidden containers. Use a collectible-location guide on an early run and verify your totals per area so you do not finish an item short.

Can I get the platinum done for me?

A platinum trophy completion service exists on the Resident Evil Requiem hub for players short on time or who want the showcase without the grind. It is optional - the platinum is very achievable solo with a roadmap and unlocked bonuses.