Resident Evil Requiem New Game Plus Guide

Resident Evil Requiem YouTube thumbnail: How New Game+ Works in Resident Evil 9 Requiem

New Game Plus is where a Resident Evil playthrough opens up. After you beat the game once, NG+ lets you start again while keeping much of the progress and unlocks you earned, turning a second run into a smoother, more powerful experience built for cleanup, replays and the harder difficulty trophies. Resident Evil Requiem continues this tradition. This guide explains how NG+ generally works in the series, what tends to carry over, how it pairs with the unlockable bonuses, and how to use it strategically - especially if you are chasing the platinum or want a relaxed victory lap through Grace's story.

How New Game Plus works

In the Resident Evil series, New Game Plus becomes available after your first completion and lets you begin a fresh playthrough carrying forward key progress - typically your unlocked bonuses and, depending on the game, upgrades and resources. The story resets so you can experience it again (or push a different difficulty), but you are no longer starting from nothing.

This is the mode where unlockables shine: the infinite-ammo options, bonus weapons and upgrades you earned on your first run can be equipped to steamroll a second. NG+ is the series' built-in answer to "I want to play again, but stronger," and it is central to both completionist runs and casual replays. It also changes the emotional register of the game - a first run is about fear and scarcity, while an NG+ run is about mastery and power, and both are legitimate ways to enjoy what the game offers.

What carries over

Exactly what transfers varies by game, so it is worth checking Requiem's specifics in-menu, but the series pattern is consistent: unlocked bonus items and modifiers generally carry forward, while story progress resets. Many games also let you keep weapon upgrades, inventory and resources, which is what makes a NG+ run so much more comfortable than a cold start.

Some entries distinguish between a true "New Game Plus" that keeps your gear and a fresh "New Game" that unlocks the bonus shop but starts you lean - so read the options carefully before you pick, because choosing wrong can mean replaying without the gear you expected. When in doubt, the mode that keeps your upgrades and unlocks is the one you want for an easier, faster second run. If you are specifically trying to re-earn a reward or test yourself, the lean option has its place too; just make the choice deliberately rather than clicking past it.

Pairing NG+ with difficulty trophies

The single best use of New Game Plus on a Resident Evil platinum run is to tackle the hardest required difficulty with your unlocks in hand. A top-tier difficulty that would be punishing from scratch becomes a manageable victory lap when you bring infinite ammo, bonus weapons and full upgrades.

The standard efficient route is to finish your first run, unlock the bonuses, then start NG+ on the hard difficulty you need for a trophy. Just confirm that the specific difficulty trophy allows the modifiers you plan to use - most series entries permit it, but a few restrict certain trophies to "clean" runs without bonus items. Getting this wrong can mean a wasted playthrough, so it is worth a minute of checking before you commit hours. Our trophy guide covers how to sequence this, and our difficulty guide explains the settings.

New Game Plus in Resident Evil Requiem
ElementTypical NG+ behaviour
Story progressResets so you can replay
Unlocked bonusesCarry over (infinite options, bonus weapons)
Upgrades / resourcesOften carry over - check the mode you pick
Best useHard-difficulty trophies and relaxed replays

Using NG+ for collectibles and skills

Beyond difficulty, New Game Plus is handy for cleaning up anything you missed. If you finished your first run a collectible or two short, or you still need a specific skill or challenge trophy, a NG+ run - especially on an easy setting with your unlocks equipped - lets you blitz to the spot you need without the full tension of a fresh game.

Because you already know the layout and have the firepower, these cleanup runs are fast, often a fraction of the length of a first playthrough. Many players use a final easy NG+ pass purely to tidy up the last few trophies, armed with a checklist and skipping cutscenes they have already seen. It is the stress-free bookend to a platinum run, and a pleasant way to revisit the story once the pressure is off - you get to appreciate the atmosphere and detail you were too tense to notice the first time.

Choosing the right mode to start

When you finish the game and the post-game options appear, the single most important thing is to read them before clicking. Resident Evil titles often present more than one way to continue - a New Game Plus that preserves your gear, a plain New Game that simply unlocks the bonus shop, and sometimes mode-specific options for chasing particular rewards. Picking the wrong one can mean starting a long run without the upgrades and unlocks you assumed would carry, which is a genuinely deflating mistake to discover an hour in.

Match the mode to your goal. If your aim is a comfortable replay or a hard-difficulty trophy, choose the option that keeps your gear and unlocks. If you are deliberately re-earning something, or you want the challenge of a fresh start with only the bonus shop open, pick accordingly - just do it on purpose. A few seconds spent reading the mode descriptions is the cheapest insurance against wasting hours on the wrong kind of run.

How NG+ changes the pacing

It is worth setting expectations for how different an NG+ run feels. The first playthrough of a survival-horror game is deliberately slow and cautious - you creep, you ration, you fear every corner. A New Game Plus run with your unlocks equipped flips that entirely: you move with confidence, fights resolve quickly, and the map you once inched through becomes a route you briskly navigate. That shift is not a flaw; it is the reward the game promises for mastering it, and leaning into the faster pace is the whole point of a victory lap.

Because the pace changes so much, it is worth being intentional about why you are replaying. If your goal is a trophy or a cleanup, embrace the speed and efficiency. If instead you want to revisit the story and atmosphere now that the fear has faded, you can deliberately slow down and explore, taking in the detail you missed while tense. New Game Plus is flexible enough to be either a brisk completion tool or a leisurely re-appreciation of the game, and knowing which you want going in makes the run more rewarding.

Carrying your knowledge, not just your gear

It is easy to focus on what gear transfers into New Game Plus and overlook the most valuable thing you carry: what you learned. On a second run you already know the layouts, where the tough encounters are, which routes let you skip fights, and where the collectibles hide. That knowledge often matters more than the unlocks, because it lets you move efficiently and avoid the mistakes that cost you time and resources the first time through.

Combine that familiarity with your unlocked bonuses and an NG+ run becomes genuinely fast and relaxed. You are no longer exploring tentatively; you are executing a plan. For trophy hunters this is the sweet spot - you can clear a hard difficulty, chase a timed challenge, and mop up collectibles all while barely breaking a sweat, precisely because you bring both the gear and the game knowledge. Treat your first run as much as a learning pass as a playthrough, and NG+ rewards you doubly.

Jumping into a loaded NG+

If you have already beaten Requiem and want to dive straight into a fully loaded replay - or you are returning after a break and do not want to re-grind the unlocks - a Resident Evil Requiem modded save on the Resident Evil Requiem services hub can set you up with the bonuses ready to go.

It is an optional convenience for post-game and completionist play; the intended path of earning your unlocks on a first run and carrying them into NG+ is hugely satisfying in its own right. Either way, NG+ is the mode that turns a single playthrough into a full campaign of replays, and understanding what carries over is the key to using it well - whether your goal is the platinum, a harder challenge, or simply the pleasure of replaying Grace's story with the training wheels off.

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Frequently Asked Questions

Does Resident Evil Requiem have New Game Plus?

Following the series pattern, NG+ becomes available after your first completion and lets you replay while carrying forward your unlocked bonuses, with upgrades and resources often transferring too. Check the in-game options for Requiem's exact behaviour.

What carries over in Requiem's New Game Plus?

Generally your unlocked bonus items and modifiers carry forward while story progress resets; many entries also keep weapon upgrades, inventory and resources. Read the mode options carefully, as some games separate a gear-keeping NG+ from a lean fresh start.

Should I do hard difficulty on New Game Plus?

Yes - it is the most efficient approach. Clearing the hardest required difficulty on NG+ with infinite ammo, bonus weapons and upgrades turns a punishing trophy into a victory lap. Confirm the trophy allows those modifiers first.

Can I use NG+ to clean up collectibles?

Absolutely. An easy NG+ run with your unlocks equipped lets you blitz to any collectible or skill trophy you missed, using a checklist. It is the stress-free way to tidy up the last few requirements for a platinum.

Can I start with a loaded New Game Plus?

A modded save on the Resident Evil Requiem hub can set up the bonuses for an immediate loaded replay, which suits returning or post-game players. Earning the unlocks on a first run and carrying them into NG+ is just as rewarding.