Helldivers 2 Platinum Guide: The Hardest Trophies Ranked

Helldivers 2 YouTube thumbnail: Helldivers 2's Platinum Was INSANELY FUN!

The Helldivers 2 Platinum, The Epitome of Super Earth, asks for all 38 other trophies (3 gold, 11 silver and 24 bronze), and as of November 2026 only about 12 percent of the PS5 players Exophase tracks have earned it. The trophies holding most people back are the gold Gone in 360 seconds! and Hold my primary, I'm going in!, the silver six-barrage trophy It's the only way to be sure..., and the long grind for Fully operational. Below we rank the hardest trophies by how few players have them, show which ones you can do solo and which need a squad, and lay out a plan to finish the list without wasted evenings.

We built this from Exophase's PS5 trophy list and rarity figures (checked 11 November 2026), the community Helldivers wiki on wiki.gg (achievement tips and ship module costs), and the Knoef PS5 trophy guide's difficulty and time estimates.

The Platinum at a Glance

Exophase lists 39 trophies for the PS5 game: the Platinum plus 3 gold, 11 silver and 24 bronze. Three of the bronze and silver trophies are hidden until you earn them: Extractamundo!, Stalking is illegal and Job's done!. Of roughly 96,000 PS5 players Exophase tracks, about 11,400 have the Platinum, a rate of 11.86 percent.

The Knoef guide rates the list 5 out of 10 for difficulty with four players, estimates 40 to 50 hours, and reports no missable trophies. That combination tells you what kind of Platinum this is: a handful of skill checks wrapped around a long play count. Most trophies arrive naturally while you play, and the rest come from a few deliberate sessions with a plan.

Your player level is not part of any trophy description, so there is no need to chase rank for the Platinum. What you do need is access to at least Extreme difficulty for two of the golds, which means clearing operations up to Hard first. Our explainer on how to unlock each difficulty covers that path.

The Ten Rarest Trophies, Ranked

Rarity is the best guide to where players stall. These are the ten lowest unlock rates on Exophase's PS5 list in November 2026, excluding the Platinum:

  1. Gone in 360 seconds! (gold, 15.86 percent): finish a full Extreme Blitz mission and extract in under six minutes.
  2. Hold my primary, I'm going in! (gold, 17.09 percent): finish a full Hard or higher mission without anyone firing a primary or support weapon.
  3. It's the only way to be sure... (silver, 17.40 percent): have six orbital barrage stratagems in the same place at the same time.
  4. Caught them by Supplies! (silver, 19.35 percent): kill a Charger with a resupply pod.
  5. Fully operational (silver, 22.54 percent): reach max level on one ship module.
  6. Let's call it a draw (bronze, 23.16 percent): shoot both arms off a Hulk, then extract while it lives.
  7. Hold My Liber-tea! (bronze, 27.40 percent): knock yourself into a ragdoll while using a jump pack.
  8. Hell Dive (gold, 27.93 percent): complete an Extreme or higher mission without anyone dying.
  9. Ship it! (bronze, 28.34 percent): upgrade every ship module at least one level.
  10. Doing your part (silver, 29.21 percent): complete at least 100 missions.

Just outside the ten sits That which does not kill you... at 30.15 percent, a silver that trips up many players because it means surviving a hit that injures all four limbs. It has its own walkthrough in our That which does not kill you trophy guide.

The Three Golds and How to Plan Them

Every gold is a single-mission challenge, which means one bad moment ruins the attempt but a retry is never more than a mission away. Plan each one as its own session.

Gone in 360 seconds! is the rarest for a reason: six minutes includes the shuttle. Standard extraction takes two minutes to arrive, so a third of your budget is gone before you board. The Expert Extraction Pilot booster cuts that to 1:24, which buys back 36 seconds. The wiki suggests the EXO-49 Emancipator for closing Bug Holes quickly and anti-tank weapons such as the GR-8 Recoilless Rifle for destroying fabricators from range. Drop as close to the targets as you can, split them between players, and call the shuttle the instant the last one falls.

Hold my primary, I'm going in! bans primary and support weapons for everyone, not just you. Sidearms, grenades and stratagems are still allowed under the wording, so build the run around orbitals, Eagles and sentries. The Knoef guide singles out the Orbital Laser, which can wipe a base with several fabricators. Hard is the minimum tier and the sensible choice, and starting the mission yourself with a squad that agreed to the rules beforehand removes most of the risk.

Hell Dive needs an Extreme or higher mission with zero deaths across the squad. Pick the shortest mission type available, skip optional fights and objectives, and bring defensive tools. Armor with the Democracy Protects passive gives a 50 percent chance to survive a lethal hit, which is exactly the safety net this trophy wants. Because the condition is about the squad, a smaller group of careful players is often safer than four strangers.

Which Trophies Need a Squad, and Which You Can Do Solo

A common question is whether the Platinum is possible alone. Reading the descriptions closely gives a clear answer: most of the list is solo-friendly, but a few trophies cannot be earned without other players.

  • It's the only way to be sure... needs six barrages at once. The qualifying stratagems are the Orbital Gatling, Napalm, Walking, 120mm HE and 380mm HE barrages, and a Helldiver carries only four stratagems, so at least two players are required. Two divers each bringing three barrages and throwing them on one spot is enough.
  • Promote Synergy means providing an assisted reload, which needs a teammate holding the matching support weapon while you wear its backpack.
  • Democracy ain't done with you yet asks you to heal another player with a stim. The wiki notes teammates who are out of stims will call for them, which is your cue.
  • Extractamundo! needs a full squad on the shuttle on Hard or higher.

The three golds, by contrast, do not mention squad size. Hell Dive only asks that nobody dies, which is easier to control alone, and Hold my primary is arguably easier solo because nobody else can break the rule. Gone in 360 seconds! is the hardest gold to do alone, since one player has to reach every objective inside the time limit. Our guide to the best difficulty for solo play explains what Extreme feels like for a single diver.

The Long Grinds: Modules, Missions and Kills

Four trophies are about time rather than skill, and starting them early is the biggest time saver in the whole list.

  • Fully operational: the wiki names the Patriotic Administration Center as the cheapest department to max, at 570 common, 450 rare and 40 Super Samples plus 50,000 Requisition Slips. Our complete ship modules list shows the cost of every other department if you would rather max one that suits your loadout.
  • Ship it!: buy the first upgrade in every department. First-tier upgrades are the cheapest in each line, so this one tends to land early.
  • Doing your part: 100 completed missions. The Knoef guide notes failed missions do not count, so the number to watch is wins.
  • For the greater good!: 5,000 kills in total, which arrives on its own during the mission grind.

Samples are the bottleneck for Fully operational, and rare ones in particular, since 450 of them is a lot of extractions. Our rare samples farming guide covers where they spawn and how many you can carry, and the same farming runs often pop Samples are a diver's best friend (15 rare samples extracted as a team) along the way.

A Platinum Plan Built Around Sessions

Rather than chasing trophies one at a time, group them into sessions that share a setup.

  1. Early play (Trivial to Challenging): Basic Training, the first Bot and Bug missions, a planet defense mission, the night extraction, the long-range kill and a customized Helldiver all arrive naturally. Spend early samples on Ship it!.
  2. A squad session for teamwork trophies: stack six barrages, provide an assisted reload, stim a teammate and try for the Charger resupply kill on the bug front.
  3. A medal session: pick up Democracy Protects armor from the free Warbond, which helps with Hell Dive and the all-limbs silver; our Warbond medals guide explains how far your medals stretch.
  4. The background grind: 100 missions, 5,000 kills and one maxed department, while you climb to Extreme.
  5. Gold night: Hold my primary on Hard, Hell Dive on a short Extreme mission, then Gone in 360 seconds! on an Extreme Blitz with Expert Extraction Pilot equipped.

For the full list with a note on every bronze, our complete trophy guide covers all 39 entries.

Want the Platinum Handled for You?

If the golds or the 100-mission count are more than you want to take on, the store offers a Helldivers 2 Platinum Trophy Service for PS5 only. Its page describes full Platinum completion unlocked on your own account, listing all 24 bronze, 11 silver and 3 gold trophies plus the Platinum, which matches the trophy counts we checked on Exophase. You choose between instant time stamps, where everything unlocks within seconds, or time stamps spread across different days with realistic gaps.

The store's other Helldivers 2 services, including sample runs and ship module help for Fully operational, are on the Helldivers 2 boosting hub.

Frequently Asked Questions

How many trophies does the Helldivers 2 Platinum need?

All 38 other trophies: 3 gold, 11 silver and 24 bronze. With the Platinum, the PS5 list has 39 entries, three of them hidden.

How long does the Platinum take in Helldivers 2?

The Knoef trophy guide estimates 40 to 50 hours with a four-player squad and rates the difficulty 5 out of 10. Solo players should expect longer.

Can you get the Platinum solo in Helldivers 2?

Not entirely. The six-barrage trophy, Promote Synergy, the stim heal and Extractamundo! all need other players, but the three golds and most of the list can be done alone.

Can you get the Hell Dive trophy solo?

Yes. The condition is an Extreme or higher mission with nobody dying, and playing alone means only your own deaths can break it. A short mission and Democracy Protects armor help.

Can you get the 6 orbitals trophy solo?

No. You need six orbital barrages at once and a Helldiver carries only four stratagems, so at least two players have to stack their barrages on the same spot.

What is the hardest Helldivers 2 trophy?

By rarity, Gone in 360 seconds!, held by 15.86 percent of tracked PS5 players in November 2026. The six-minute limit includes the extraction shuttle.