Black Myth: Wukong has no difficulty setting: there is no easy, normal or hard option in the menus, and every player faces the same tuning. That was true at launch in August 2024 and it is still true as of November 2026, after the December 2024 content update and the January 2026 bug fix patch. The only selectable difficulty tiers live inside the optional Challenge mode, so if a boss is stopping you, the answer is the game's own systems: respecs, gear, spells, spirits and levels.
We checked this against Destructoid's and Siliconera's launch coverage, PowerPyx's trophy roadmap, VGC's report on the December 2024 update and ComicBook's January 2026 patch notes, and used Game8, Fextralife and RPGSite for the systems that make the game easier, in November 2026.
Is There a Difficulty Setting?
No. Destructoid's guide, published on launch day, states that the game does not have difficulty setting options, and Siliconera's guide from the same week reached the same answer. PowerPyx's trophy roadmap also lists difficulty settings as "none", noting that everyone plays on the same difficulty and that nothing in the trophy list depends on it.

In that respect it follows a familiar pattern among demanding action RPGs: one tuned experience, with the player expected to adapt. The difference is that Wukong gives you an unusual number of tools to change how a fight plays out: three staff stances (Smash, Pillar and Thrust), spells, transformations, spirit skills and a fully refundable skill tree. Those tools are the real difficulty slider, and the rest of this guide explains how to use them.
It is also a single-player game. Destructoid points out that you should not expect help from summons or other players, so every boss is a solo fight.
Will Game Science Add an Easy Mode?
There is no sign of one. Siliconera reported at launch that the developer had no intention to add difficulty adjustment settings in the future. We found no later statement from Game Science that reverses that.
The patch history supports it. The December 2024 update, version 1.0.12.16581, added content but no global difficulty option. The January 2026 update, version 1.0.21.23831, was a bug fix release for PS5, Xbox and PC with no new content at all, according to ComicBook's summary of the patch notes. Meanwhile the studio's attention has moved to its next game, Black Myth: Zhong Kui, which our DLC and Zhong Kui update covers. A difficulty option for Wukong at this stage would be a surprise.
Where Difficulty Tiers Do Exist: Challenge Mode
The one place you can choose a difficulty is the Challenge mode added in December 2024. VGC's report explains that it unlocks after you first complete the game and is found at any Keeper's Shrine. It has two parts:

- Return of Rivals: one-on-one duels against bosses you have already defeated, with three difficulty levels.
- Gauntlet of Legends: fights against multiple opponents in succession, with customizable curses that adjust the difficulty. Completing gauntlets rewards rare weapons, equipment, curios, drinks and medicines.
These do not change the main game, but they are useful in two ways. They let you rehearse a boss at a gentler level before a trophy attempt or a New Game+ run, and they give experienced players a way to make fights harder on purpose.
There is a practical bonus too. Because the gauntlet rewards include rare weapons, equipment, curios, drinks and medicines, a player who has finished the story once can use Challenge mode to pick up gear that makes a New Game+ cycle or the remaining optional bosses easier. In other words, the only official difficulty selector in the game also doubles as a way to get stronger for the parts that have no selector at all. Just remember that it only unlocks after your first completion, so it cannot help with the walls you hit on the way to the credits.
Your Real Difficulty Levers
Without a slider, these systems do the same job. Most players who get stuck are missing one or two of them.
- Respec your Sparks. Game8 confirms Sparks can be taken back and reallocated, and RPGSite notes talents are fully respecable at a shrine. If a boss punishes aggression, move points into dodging and Stamina. If it has long openings, move them into heavy attack damage.
- Pick dodge skills early. PCGamesN highlights Simian Agility (cheaper dodges), Deft Evasion (longer rolls) and Composure (dodge mid-combo without losing the combo). Together they make perfect dodges easier, and perfect dodges feed Focus.
- Lean on Immobilize. Your first spell freezes an enemy in place. PCGamesN notes the Evanescence skill extends the hold and adds damage when you cast it just before an attack lands.
- Craft armor with useful bonuses. The Galeguard set, craftable from Chapter 2, adds Focus on perfect dodges. The Bull King set has the highest listed Defense of any set in our sources. Our armor set guide compares them.
- Choose a forgiving staff. The Chitin Staff heals a little for each Focus point spent on a charged heavy attack, which Game8 recommends for players who prefer survivability.
- Upgrade your gourd and medicines. More and better healing is the simplest buffer there is. Talking to the Old Man in each location and upgrading the gourd is also tied to a trophy.
- Upgrade spells and transformations. Destructoid's tips recommend investing in them so they deal more damage and see more use in a fight.
Leveling as an Easy Mode
Levels are the closest thing to a difficulty dial you can turn without learning anything new. Destructoid suggests farming Sparks and fighting optional bosses rather than skipping them, because they give items, crafting materials and large experience boosts. Each level gives one Spark, and the cap is 342, so there is always more to earn.
Levels work best in combination. A few extra levels plus a respec and a crafted upgrade usually add up to more than a long grind on its own. Our level cap guide covers how leveling works, the best spots to farm experience and what carries into New Game+.
New Game+ is worth mentioning here too. RPGSite confirms your level, gear, spells and Sparks all carry over, so you start a second cycle with all of your power intact, even though it adds new weapon recipes and armor upgrades for you to chase.
The Hardest Fights and How to Approach Them
Difficulty in Black Myth: Wukong comes in spikes rather than a smooth curve. A few fights are widely singled out:
- The secret Erlang sequence: PowerPyx calls the Mount Mei gauntlet of Erlang, the Sacred Divinity, the Four Heavenly Kings and Erlang Shen the hardest boss in the game, and recommends finishing Chapter 6 first to collect the best story weapon and armor.
- The Yellow Loong: KeenGamer describes him as the toughest of the four hidden Loongs, with a spear and fast gap closers, and suggests Pluck of Many and a transformation.
- The Portraits Perfected hunt: not a single fight, but PowerPyx rates it the hardest trophy because it asks you to defeat every enemy type.
A general approach works for any wall. First, spend a few attempts only watching, without trying to win, so you learn the tells. Second, respec toward the answer the fight needs, whether that is dodging, Immobilize timing or raw damage. Third, check whether an optional boss earlier in the chapter drops something that helps. Our boss order list shows which optional fights sit near each wall. Fourth, if all else fails, explore elsewhere and come back with more levels and better gear.
Common Mistakes That Make the Game Feel Harder
If the game feels unfair, check whether you are fighting without some of the help it offers. Watch for these:
- Ignoring the respec. A build that worked for one boss may be wrong for the next.
- Skipping secret areas and optional bosses. They give the materials for the stronger staffs and armor sets.
- Never crafting. Will that sits unspent is power you are not using. Weapons sit in trees, so pick a branch and finish it.
- Underusing spells. Immobilize buys a free window in almost any fight, and the Bronze armor set even exists to shorten its cooldown.
- Forgetting healing upgrades. A higher tier gourd and better medicines carry you through mistakes.
Want a Stronger Destined One From the Start?
If you would rather enjoy the story than wrestle with the walls, the store's Black Myth: Wukong max level save starts your Destined One at level 342 with 999 Sparks and every ability and spell tree unlocked, all transformations, spells, spirits and talismans, all normal and legendary medicine types, and infinite revival and health-restore drinks. It also includes rare, legendary and mythical armor and weapons. The story still starts at 0% progress, so every chapter is yours to play.
Keep the platform limit in mind: this save is offered for PlayStation 5 and PC, not Xbox. Only the save is sold, so you need your own copy of the game, and trophies are a separate service. The Black Myth: Wukong page lists every option side by side.
Frequently Asked Questions
Does Black Myth: Wukong have an easy mode?
No. There are no difficulty options in the main game. You can make it easier through respecs, gear, spells, spirits and leveling.
Can you change the difficulty in Black Myth: Wukong?
Only inside the Challenge mode added in December 2024, where Return of Rivals duels have three difficulty levels and Gauntlet of Legends uses curses.
Is Black Myth: Wukong harder than other soulslikes?
Comparisons are subjective. It has no difficulty setting and some very demanding bosses, but its refundable skill tree, spells and transformations give you a lot of ways to adjust a fight.
What is the hardest boss in Black Myth: Wukong?
PowerPyx names the secret Erlang sequence in Mount Mei as the hardest fight in the game.
Does difficulty affect trophies?
No. There are no difficulty settings, so no trophy depends on one.
Can you get help from other players?
No. It is a single-player game with no co-op or summons, so every fight is solo.