Baldur's Gate 3 Mods on PC, PS5 and Xbox: How They Work

Baldur's Gate 3 YouTube thumbnail: These Mods Make Baldur’s Gate 3 Better

Mods for Baldur's Gate 3 are officially supported on PC, Mac, PS5 and Xbox Series X|S through an in-game Mod Manager that Larian added in Patch 7, powered by mod.io. PC players got it on 5 September 2024 and console and Mac players on 1 October 2024, but console players only see a curated selection, and installing mods can switch off achievements for that playthrough. Here is how official modding works on each platform as of November 2026, what kinds of mods exist and what to watch out for.

We checked this against the PlayStation Blog's Patch 7 announcement, Engadget's report on Larian's modding launch, Gematsu's Patch 8 coverage, Dexerto's achievement guide and the bg3.wiki patch history in November 2026.

What Patch 7 Changed for Modding

Before Patch 7, modding the game was a PC-only affair built on community tools. Patch 7 brought modding into the game itself: an official in-game Mod Manager powered by mod.io, plus Larian's own modding Toolkit and tutorials for creators. The patch arrived on PC on 5 September 2024.

Larian's stated goal was mods that are stable and compatible across platforms. The official pipeline supports user-created weapons, armor, classes and subclasses, spells and dice skins, which covers a large share of what players actually want from mods. At the same time, the studio was clear that it was not closing the door on everything else: Larian said it will never prevent modding outside its own official pipeline.

The console and Mac release followed on 1 October 2024. The PlayStation Blog's announcement described a brand new Mod Manager that lets console players use community-made content, alongside the patch's other headline additions: 13 new evil endings and a revamped dynamic split-screen.

How the In-Game Mod Manager Works

The Mod Manager lives inside the game, so there is no separate download tool for official mods. You browse the available mods and add them from inside the game rather than managing files by hand. Because everything runs through mod.io, the same mod can appear on several platforms if it has been approved for each one.

Think of it as a storefront for free fan content with Larian's rules attached. Mods built with the official Toolkit are the ones designed to work across platforms, which is why they are the ones that reach consoles. Larian has kept improving the Toolkit since launch: Patch 8, released in April 2025, added partial level editing for existing items, characters and triggers, along with quality-of-life updates.

For creators, mods are made on PC. Console players cannot create mods on their console; they can only use the ones available to their platform.

Mods on PS5 and Xbox: The Curated List

Console modding works differently from PC because of the extra checks involved. Larian described an additional curation process that decides which mods are available on each platform, and said plainly that not all PC mods will become available on console.

That curation is why the console list is smaller and grows more slowly than the PC one. In practice it means console players should check a mod's page for their platform before planning a run around it. If a mod you saw in a PC video is missing from your console's list, it most likely has not been approved for that platform rather than being broken.

The PlayStation Blog highlighted a handful of examples at the console launch, which give a sense of what the curated list includes:

  • Adjustable Party Limit: adds spells that change the party size, up to 16 companions, including in multiplayer.
  • Underwear of Rituals: a cosmetic clothing mod.
  • Underdark Dice: a new dice skin.
  • Kuo-Toa Playable Race: adds the fish-like Kuo-Toa as a playable race.
  • Mystic Class: adapts the Unearthed Arcana Mystic class.

That spread, from party-size changes to new races and classes, shows the curated list is not limited to cosmetics. Mods built outside the official Toolkit pipeline, however, should not be expected to appear there.

It also helps to set expectations about scale. A curated list will never match the size of PC modding, and that is by design: the trade-off for fewer choices is that every mod on the console list has been through Larian's checks. For many console players that is the right balance, since a broken mod on a console is harder to diagnose than on a PC where you can inspect files.

If you are on console and a mod you want is missing, the best option is patience. The PlayStation Blog's launch post promised new mods being added all the time, so the list is meant to keep growing as more mods clear Larian's checks. Check the Mod Manager every few weeks instead of looking for workarounds, which are not supported on console and can put your saves at risk. When a mod you have been waiting for does arrive, start it in a fresh campaign so you can judge it without risking a long save.

Mods on PC and Mac Beyond the Official Pipeline

PC has the widest choice. Alongside the in-game manager, the community still publishes mods that are installed manually or through external tools, including script-focused mods that go further than the official system allows. Larian's statement that it will never block modding outside its own pipeline means those keep working, but they are not curated or tested by Larian, and they can break when the game updates.

Mac players received the Mod Manager at the same time as consoles, in October 2024. Mac users should check each mod's notes for platform compatibility before installing anything from outside the in-game manager.

A practical rule for PC players: use the in-game Mod Manager when a mod is available there, because Larian built it to keep mods updated and compatible. Turn to external mods only for features the official pipeline cannot provide, and keep a backup of your saves before you try them.

Mods, Achievements and Your Saves

The biggest catch for completionists is achievements. According to Dexerto's guide, mods do disable achievements in Baldur's Gate 3, and if the launcher reports a data mismatch, that mod will turn achievements off for the playthrough. Dexerto also notes that mods on console can cause the same achievement issues. Our achievement roadmap explains which achievements are worth protecting.

The most reliable approach is two separate campaigns: a clean one for achievements and a modded one for experimenting. Start mods in a new save rather than adding them to a long-running campaign, because removing a mod a save depends on can leave items, spells or characters missing.

Patch timing affects saves too. When Patch 7 launched on PC a month before consoles, Engadget reported that players who wanted saves to keep working across PC and console should hold off installing it on PC until the console release. The lesson still applies: check mod compatibility after any game update before loading an important save.

Mods in Multiplayer and Crossplay

Mods matter more in co-op because the host's setup defines the campaign. If the host uses a mod that adds items or classes, everyone joining needs the same content to play that save properly. Since console lists are curated, a PC host's mod list can include mods that console friends simply cannot install. For mixed groups, the easy fix is to build the mod list from mods that appear on every platform in the group.

Adjustable Party Limit is a good example of a mod designed with multiplayer in mind, since it works in co-op and lets a group bring more companions along. Our crossplay guide explains how to set up a mixed-platform group, and the feat guide is useful if a class mod changes how you plan your build.

Choosing Mods Without Breaking Your Game

A few habits keep a modded campaign stable:

  • Read the mod page first. Check which game version it supports, which platforms it is approved for and whether it needs other mods.
  • Add mods in small batches. If something breaks, you will know which mod caused it.
  • Keep difficulty in mind. Mods that add power can flatten the challenge, while others make fights harder. If you are planning an Honour Mode run, our Honour Mode guide explains why that mode's single save makes experiments costly.
  • Check after updates. After a game update, confirm your mods support the new version before loading a modded save.

We do not cover cheat tools, trainers or save editors here. Many of them sit outside Larian's pipeline, are not curated and can corrupt saves; the official Mod Manager is the place to start.

Another Way to Shortcut the Game

Mods change the game's content; some players just want to skip the early grind with the content as it is. The store's Baldur's Gate 3 page lists a modded starter save with level 12 companions, a camp chest of gear, potions and scrolls, and max gold, applied to your own profile for a copy of the game you already own, as well as a PS5 platinum trophy service. Each listing states which platforms it supports, so check that before you order.

Frequently Asked Questions

Can you get mods for BG3 on PS5?

Yes. Since Patch 7 reached consoles on 1 October 2024, PS5 players can use the in-game Mod Manager, but only mods that have passed Larian's curation for the platform.

Can you mod Baldur's Gate 3 on Xbox?

Yes. Xbox Series X|S received the in-game Mod Manager with Patch 7 as well, with the same extra curation for console mods.

Do BG3 mods disable achievements?

Yes, mods can disable achievements for that playthrough, on PC and on console. Keep a separate unmodded campaign if you are chasing achievements or trophies.

Why can't I find a PC mod on console?

Because Sony and Microsoft platforms get a filtered list. Larian reviews mods before they reach consoles, so a popular PC mod can be missing simply because it has not been approved there.

Does BG3 have an official mod manager?

Yes. Patch 7 added an in-game Mod Manager powered by mod.io, on PC first and then on consoles and Mac.

Can you make your own BG3 mods?

Yes, on PC with Larian's official modding Toolkit, which Patch 8 expanded with partial level editing. Console players can use mods but cannot create them.