Warzone Hajin Map Guide: All 13 POIs, Weather, Gulag

Warzone YouTube thumbnail: CALL OF DUTY WARZONE HAJIN NEW MAP GAMEPLAY! (NO COMMENTARY)

Hajin is the new Battle Royale map that arrived with Call of Duty: Warzone Season 1 on 6 November 2026, and it spreads 13 major points of interest across both North and South Korea. If you searched for the Warzone Hajin map, this page walks through every named location, the six weather scenarios, the new Gulag and the tools that change how you cross it, all as of November 2026.

We checked everything here against the official Call of Duty Season 1 blog, Raven Software's Season 1 patch notes and 7 November hotfix, the official Hajin map guide on callofduty.com and Activision's DMZ tour of Hajin, in November 2026.

Where Hajin Sits and What Makes It Different

Activision describes Hajin as a large-scale map that brings Warzone to the Korean Peninsula for the first time and ties Battle Royale to the Modern Warfare 4 story. Operators fight on both sides of the border: dense city blocks and fortified districts in the south, and prison camps, an air base and abandoned towns in the north. Between them run farmland, rivers and forested hills, so the kind of fight you get depends heavily on where you land.

If you already played DMZ, the layout will look familiar, because Hajin is also the DMZ map. Activision is clear that the two versions are not identical, though. The Battle Royale map changes how the edge circle and gas move, removes the radioactive cloud that hangs over the nuclear reactor in DMZ, uses a different vehicle selection, and distributes interactable objects and loot caches differently. Treat your DMZ knowledge as a guide to terrain and buildings, not to loot.

The pace is also new. Raven tightened the gas timings for Season 1 and says matches now run nearly five and a half minutes shorter than in the previous chapter. Battle Royale uses ten circles, and the first one waits 2 minutes 25 seconds before it starts closing. Raven adds that the gas should never move faster than a player can travel, so a late rotation is punishing but rarely hopeless if you keep moving.

All 13 Points of Interest

The official Hajin map guide labels thirteen major locations. The short descriptions below come from Activision's own tour of the region, written for DMZ, so the terrain and buildings match while enemy AI and loot do not apply to Battle Royale.

  • 14th Political Prison (northwest, North Korea): a walled prison on a cleared plateau with watchtowers at each corner and a maze-like central fortress called the Citadel.
  • Chang-san Air Base (west, North Korea): a sprawling base built into a granite hillside, with a runway, helipad, barracks and cliffs along its eastern edge.
  • Deadtown (southwest, North Korea): an emptied farming town with street-to-street fighting, two Re-Education Center buildings and a gas station at each end of town.
  • Imjin Farmland (south-southwest, South Korea): flat rice fields, waterways and rail lines around a large Rice Mill that gives an elevated view over open ground.
  • Cheongun Village (north, South Korea): a border village split by checkpoints and dominated by the multi-floor Heavenly Luck Casino.
  • Mirae General Hospital (north central): a large multi-level hospital beside a train station, with triage tents and a parking structure outside.
  • Cheonwang Peak Array (central): a telecom array on a flat summit with a rooftop helipad and long views across the middle of the map.
  • Haneul Nuclear Reactor (northeast): the reactor complex, which in Battle Royale does not carry the radioactive cloud it has in DMZ.
  • NuriGo Mall (northeast Hajin City): a shopping district with a monorail station, City Hall, a police station and a large underground mall.
  • The Grid (central Hajin City): the fortified business district with walls of razor wire, the DBN TV tower (the tallest building in Hajin) and heavy rooftop play.
  • Songdo Wharf (east): a coastal district with a market, a pier and lighthouse, train and monorail lines and the La Grande Vie apartment tower.
  • Wolves Stadium (south central Hajin City): a ruined baseball stadium surrounded by an open-air theater, apartments and narrow shopping streets.
  • Hajin River Heights (southeast): apartments and store-lined streets that climb toward the South Fork of the Hajin River and a long green bridge.

Two practical takeaways stand out. The eastern half, where Hajin City sits, rewards vertical play and close-quarters weapons, while the western and southern edges reward long sightlines and vehicles. If you prefer a slower start, the farmland and village edges give you room to loot before the first circle forces a move.

Weather Scenarios and Night Vision

Hajin rolls its weather at random. One of six scenarios is rolled at the start of each match, and Raven published the odds in the Season 1 patch notes. The development team says visibility stays a central consideration in every scenario, so the weather is meant to change mood and audio more than it hides players.

Hajin weather scenarios and their odds (Season 1 patch notes, November 2026)
ScenarioChanceWhat happens
Clear30%Clear weather all match
Wind20%Windy all match
Heavy Wind15%Stronger wind all match
Sun Showers15%Three bursts of rain in Circles 1, 2 and 4
Passing Rain10%Brief rain between Circles 3 and 4
Growing Storm10%Rain that builds to a peak in the final circles

Read the first minute of a match for clues. A clear sky at the start can still turn into Sun Showers, but if rain starts heavily late in the game you are almost certainly in a Growing Storm, which means the endgame will be noisy and visually busy. Plan to hold a building in that case rather than crossing open fields under rain you cannot hear through.

Hajin also adds a night vision toggle bound to a key press. Raven pitches it as an advantage in the darkest areas of the map, and the DMZ tour notes that the underground mall below NuriGo and the casino floors in Cheongun Village lack mains electricity. Those interiors are exactly where a quick toggle pays off.

How the Hajin Gulag Works

Your first elimination in Battle Royale sends you to the Gulag for a one versus one duel. Win it and you redeploy; lose it and you are out unless your squad buys you back. Hajin has its own Gulag with two arena variants, both small symmetrical rectangles. One lines the edges with partial walls over open ground, while the other uses sturdier cover, including several small sheds on a flagstone walkway.

  • Mantling: you can climb onto a good share of the obstacles, which favors aggressive flanks over waiting behind one wall.
  • Spectating: for the first time, players waiting their turn can watch from ground level at certain angles, so study how your future opponent moves.
  • Weather: the arenas are open to the sky and take the match's local weather, which can soften audio during a rainy round.
  • Loadout: in Circle 1 you fight with a Krait P68 pistol only. From Circles 2 to 4 you get an SMG with the Krait P68 as a secondary, and the SMG gains an attachment each circle.

The patch notes list three SMG sets for those later circles: an ISO Nightshade, a Wz.55 Striga and an X-58 Nyx, each paired with different equipment. Raven also changed buy-backs so that a teammate you redeploy at a Buy Station now drops with that circle's Gulag weapon, which makes the first minute after a buy-back more dangerous than it used to be.

Landing and Rotating on Hajin

There is no single best landing spot, but the map's structure suggests a simple framework. Big named areas such as The Grid and the 14th Political Prison draw crowds because they are memorable from DMZ. If you want early fights to warm up, drop there with a plan to win the first rooftop or wall. If you want a calm first two circles, aim for the edges of Imjin Farmland or the outskirts of Cheongun Village, loot quickly, then use roads and rail lines to move toward the center.

Water and elevation are the two things that decide most rotations. The Hajin River and its forks cut across the east, and bridges become choke points late in a match. Elevated positions such as Cheonwang Peak Array, the Rice Mill and the tall towers in Hajin City let you see a circle before you commit to it. A good habit is to choose your next high point the moment the circle appears, not when the gas is already on your back.

Default Battle Royale playlists also matter. Our breakdown of the early Season 1 meta explains why a long-range rifle plus an SMG remains the safest pairing for a map that swings between open farmland and city interiors, and our guide to Warzone settings for Season 1 covers field of view and audio choices that help in the busy city blocks.

New Tools That Change How Hajin Plays

Several Season 1 features were clearly built with Hajin's verticality and distances in mind. The Zipline Launcher, sold at Battle Royale Buy Stations for $2,000, fires a line up to about 100 meters, holds two charges, and leaves lines in place until they are destroyed. Enemies can ride your line too, and you can shoot a pistol while ziplining, so check a line before trusting it.

Interactable objects marked with an X are scattered across the map. You can push a dumpster into a doorway, roll a concrete cylinder as mobile cover, drag a bollard to block a road, or move a fuel barrel into place and shoot it when a squad walks past. Wooden wedges act as vehicle ramps, which opens a few unusual routes onto raised ground.

Mobile Buy Stations, called Fly Buy, enter the map on drones during Circle 3 of every match, and you shoot them down to shop. In Battle Royale they are where you find Self-Revive kits and Gas Masks for $4,000 each, since standard Buy Stations list both as unavailable in this mode. Ground Ops add another layer: safes you can crack for Armor Satchels (it sets off an alarm), radioactive caches you locate with a Geiger counter for Gas Masks, surveillance towers that reveal nearby enemies and loot, and cargo drones you can shoot down for Legendary weapons and killstreaks.

Hajin is only half of the Season 1 picture. Resurgence players get a smaller, faster map, covered in our Zodiac map guide, and a familiar Battle Royale map is due back later in the season, which we track in our Verdansk return explainer.

Leveling Up While You Learn the Map

Learning a new map takes a lot of matches, and every one of them now feeds the same Modern Warfare 4 Player Level and Prestige track that Multiplayer and DMZ use. If you would rather have the Prestige climb handled while you focus on learning Hajin, the store's MW4 Prestige Boost takes an account from its current Prestige up to as far as Prestige 10, completing levels 1 to 55 for each Prestige by hand on your own account, on the Classic or Regular path you choose. The page lists PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2.

The rest of the store's Modern Warfare 4 services, including max weapon levels and boosting, sit on the MW4 hub page.

Frequently Asked Questions

When did Hajin come to Warzone?

On day one of Season 1. The map has been in Battle Royale rotation since the season started on all platforms on 6 November 2026.

How many POIs does Hajin have?

Activision lists 13 major points of interest, spread across both North and South Korea, from the 14th Political Prison in the northwest to Hajin River Heights in the southeast.

Is the Warzone version of Hajin the same as DMZ?

The terrain is shared, but the Battle Royale version changes the gas behavior, removes the radioactive cloud at the reactor, and uses different vehicles, interactable objects and loot caches.

Can you play Resurgence on Hajin?

Yes, through the Massive Resurgence limited-time mode, which runs on Hajin with up to 120 players. Standard Resurgence uses Zodiac.

Are there Hajin easter eggs?

Activision's DMZ tour hints at secrets and over 60 named minor locations, but it has not published a Battle Royale easter egg list as of November 2026, so treat any claimed easter egg as unconfirmed until it is shown in game.

How do I turn on night vision on Hajin?

Raven added a night vision toggle on a key press for Hajin. Check your controls menu for the binding on your platform, since the patch notes do not list a default button.