Whether a Lords of the Fallen modded save is worth $50 has no single answer. For one player it is the best purchase they make for the game; for another it would strip out the very thing they bought the game for. This post sets out the trade honestly: what you save, what you give up, who benefits most and which cheaper options exist.
What the $50 replaces
Start with the grind. Vigor is both your experience and your money, and community farm guides advertise rates ranging from around 200,000 to 2.5 million Vigor an hour depending on route and progress. Even the smaller save, All Unlocks with 300 million, represents well over a hundred hours of farming at the best quoted pace.
Then there is the collecting. Fifteen Umbral Eyes, 20 Saintly Quintessence for a full Sanguinarix, three Antediluvian Chisels for the lamp, every boss item through Molhu, and shrine armour that needs online currencies and community tiers. Lords of the Fallen has 63 trophies, and the ending trophies alone need three playthroughs. A save that lists all of the gear removes most of that legwork.
Put a price on it and the numbers are stark. Taking the fastest quoted farm rate, the 300 million Vigor in the cheaper save alone stands in for about 120 hours of farming, which works out to roughly 42 cents per hour saved, before any of the gear is counted. If your evenings are short, that is the whole argument in one line.

What you give up
- Discovery. Finding a hidden eye behind an Umbral wall is part of the game's design. With everything in your bag, that reward is gone.
- Tension. The fear of losing a pile of Vigor to a second death shapes how you play. A modded bank removes most of that pressure.
- Trophy satisfaction. The listings do not promise trophies, and even if collection trophies appeared, many players would not count them.
- Difficulty. Thousands of Heavenly Vials and Briostones can flatten boss fights unless you hold yourself back.
- A quiet profile online. Rare gear and huge totals get noticed in co-op and invasions, so some care is needed if you play online.
Who gets the most out of one
Returning players. Version 2.0 in April 2025 and Version 2.5 after it changed combat, co-op and boss behaviour. If you finished the game at launch and want to see the new version without redoing the grind, a save gets you there fast.
Build experimenters. Respecs cost a Rebirth Chrysalis, 8,000 Vigor from Molhu or Winterberry, plus a talk with Pieta. With a huge Vigor bank and every weapon, testing a Strength build one evening and an Inferno caster the next is painless.
NG+ and endings hunters. Equipment, upgrades, consumables, materials and Vigor all carry into New Game Plus, so a stocked character makes repeat runs for the other endings much quicker.
Anyone who lost a save. Rebuilding a late-game character from scratch is the most frustrating grind of all.

| Player type | Best fit | Why |
|---|---|---|
| First playthrough, loves discovery | Skip for now | The collecting is the game |
| Returning after Version 2.0 or 2.5 | Modded save | See the reworked game without regrinding |
| Build tester or PvP fashion fan | Modded save | Every weapon, set and tinct to experiment with |
| Only short on Vigor | Co-op Vigor drop from $25 | Cheaper when you do not need gear |
| Xbox player | Co-op drop | Neither save supports Xbox |
| Veteran mode player | Ask support first | Co-op and saves are tied to the chosen mode |
A note on Veteran mode
Version 2.5 added Veteran mode, a tougher ruleset you pick at the start of a fresh game. It cannot be added to an existing character, and going back to Legacy means a new save file. A delivered save is a specific character in a specific mode, so if Veteran matters to you, ask support which mode the save uses before you order.

The cheaper alternatives
If you only lack Vigor, the co-op service starts at $25 for 100 million, with no login. If you want help rather than items, the Free Friend's Pass from Version 2.0 lets a friend join you for free even without owning the game. And farming remains free; it just costs time.
The honest verdict
A modded save is worth it when your time matters more than the collection, and not worth it on a first, discovery-driven run. If you decide it fits, compare the Complete and All Unlocks breakdowns, then order from the Lords of the Fallen hub.
Frequently Asked Questions
How many hours does a modded save replace?
It depends on your farming route, but community guides quote between about 200,000 and 2.5 million Vigor an hour. Even 300 million Vigor equals well over a hundred hours at the fastest quoted pace, before counting gear collection.
Should I buy one for my first playthrough?
Usually not. Much of Lords of the Fallen's appeal is discovering hidden gear across Axiom and Umbral, and a save removes that.
Is it worth it just for Vigor?
If Vigor is all you need, the co-op service is cheaper, from $25 for 100 million. The saves make more sense when you also want the gear library.
Will I get the platinum trophy?
The listings do not promise any trophies. The endings alone require three playthroughs, so a save at most speeds up the grind.
Does a modded save help in New Game Plus?
Yes. Equipment, upgrades, consumables, materials and Vigor all carry into NG+, so a stocked character makes repeat runs much faster.
Which save is better value, Complete or All Unlocks?
Both cost $50 and share the same gear library. Complete adds bigger stacks and 30B+ Vigor on PS5 and PC; All Unlocks adds arrows and every tinct. Pick on platform and playstyle, not on the Vigor number.