How to Get More Skill Points in Enshrouded (1.0 Guide)

Enshrouded YouTube thumbnail: How to get more skill points in Enshrouded (beyond level 25)

To get more skill points in Enshrouded, destroy every Shroud Root (1 point each) and clear every Elixir Well (3 points each) on top of the 2 points you earn per level; in the 1.0 world that adds up to about 212 points at level 50 by PinDrop's count. World sources supply more than half of that total, so exploring pays far better than grinding XP.

We checked the numbers against PinDrop's 1.0 skill point checklist and skill tree data, AllThings.How's 1.0 guide, the Enshrouded Wiki and Keen Games' official Update 8 and 1.0 changelogs in November 2026.

Every Source of Skill Points in 1.0

There are three ways to earn skill points, and none of them can be bought or repeated. Each level-up from 2 to 50 gives 2 points, each standalone Shroud Root gives 1 point, and each Elixir Well, whose root sits at the bottom of a guarded dungeon, gives 3 points. Every root and well pays out only once per character.

PinDrop's checklist, built from the 1.0 server files, breaks the total down as 98 points from 49 level-ups, 60 points from 60 Shroud Roots and 54 points from 18 Elixir Wells, for 212 in all. AllThings.How's 1.0 guide counts the world slightly differently, with 56 standalone roots and 21 Elixir Wells. The disagreement comes down to how each source classifies a few roots, so treat 212 as a close estimate rather than a hard ceiling.

Shroud Roots and Elixir Wells by biome (PinDrop's 1.0 count)
BiomeElixir WellsShroud RootsPoints
Springlands3918
Revelwood3716
Blackmire033
Nomad Highlands3716
Kindlewastes4820
Albaneve Summits21117
Veilwater Basin3615
Cinder's Cradle099
Total1860114

The table makes the priority obvious. The Kindlewastes and the Springlands pay the most per biome, and the 114 points from world sources outweigh the 98 points from levels. A level 50 character who skipped exploration would have less than half the points of one who cleared the map.

How to Find and Destroy Shroud Roots

Shroud Roots are the Shroud's anchors in the world, and each standalone root you cut down gives a single skill point. They show up as map markers once discovered, which makes them easy to track on a cleanup pass. To destroy one, AllThings.How recommends bringing your wood chopping axe and cutting it down like a tree.

A few rules from the wiki matter, especially in co-op:

  • Each root pays out only once per character, even though the world respawns after a server restart.
  • In multiplayer, you must be online and nearby when the root is destroyed to receive the point. If a friend clears roots while you are offline, you miss them.
  • When a root sits in the Shroud, bring Shroud time: flasks, gear with Shroud time bonuses and a higher Flame Level all help.

The practical habit is to keep a short list of uncleared root markers and fold them into whatever trip you are already taking, rather than running a separate tour for each one. A single point is not worth a long detour on its own, but three or four roots along a route you already need are.

Elixir Wells: The Best Points per Trip

Elixir Wells are worth three times as much as a standalone root, and they are the single most efficient source of skill points in the game. Each well is a small dungeon where the Shroud springs from the ground. You fight down to the bottom, defeat the boss guarding it, and fell the root there. The wiki notes that the points go to all nearby Flameborn, so a full co-op group clearing a well together all get the 3 points.

AllThings.How gives the Springlands' Fell Thunderbrute as an example of a well boss, and points out that the boss kill and root also give XP, so a well pays out twice. Some wells hide extras too: the Well Block, one of the decorative building blocks, is found inside the Kindlewastes Elixir Well.

If you only have time for a handful of sessions, clear wells first. The four Kindlewastes wells in PinDrop's count are worth 12 points, which is the same as six level-ups.

The New Roots Added in 1.0

Version 1.0, released on October 15, 2026, opened the full map and added new sources. Keen's changelog says Cinder's Cradle brings 12 new Shroud Roots, and the new playable areas at the edges of the Springlands, Blackmire and Kindlewastes add 6 more for players who need the extra skill points. Those edge areas have fewer points of interest than the main paths, so they are easy to overlook.

Keen also updated the Shroud Root achievements to include the new edge-of-the-world roots. Players who had already unlocked those achievements do not lose them, but anyone chasing a full clear should revisit the map edges in the older biomes.

One more 1.0 detail matters for returning players: the first time you load an existing save in 1.0, the skill tree is reset and your points are refunded, so you need to spend them again before heading out. Update 8 did the same in April 2026 after reworking the tree.

Skill Points in Co-op and on Servers

Multiplayer changes how you should collect points, because roots and wells behave differently. Elixir Wells reward everyone nearby when the root at the bottom is felled, so a group that clears a well together all receive the 3 points. Standalone Shroud Roots are stricter: the wiki notes you must be online and nearby when a root is destroyed to get its point. If one friend clears roots on a weeknight while the others are offline, those roots are gone for everyone else on that world until it resets, and even then each root only pays a given character once.

The fix is simple coordination. Save root sweeps for sessions when the whole group is online, and let solo players handle quests and gathering instead. On a dedicated server where people play at different times, agree on a "nobody cuts roots alone" rule early, because a missed point cannot be recovered later from that root.

A suggested order for a fresh character is to clear the three Springlands wells and nine roots before moving on, pick up the Revelwood, Blackmire and Nomad Highlands sources as you progress, and then treat the Kindlewastes as the big payday with its four wells and eight roots. Albaneve's eleven roots come next, followed by the Veilwater Basin and finally the nine roots of Cinder's Cradle, all counts from PinDrop's checklist.

Spending Points Where They Count

Even 212 points will not fill the tree. PinDrop's 1.0 skill tree data lists 243 nodes, 91 of which can be ranked up to 3 times, and maxing every rank of every node would cost 675 points. In other words, a single build fills roughly a third of the tree, so every point is a choice.

Update 8 changed the math in your favor. Unlocking a skill now costs fewer points than before, more than 80 skills can be upgraded with additional points, and some armor perks raise the level of a skill you have already learned, pushing it beyond what points alone allow. That makes gear a hidden source of skill power: an armor set whose perks boost your key skills effectively saves you points.

A few nodes are worth planning for early. Dessert Stomach costs 4 points and adds a food slot, which our best foods guide explains in detail. Wand users should budget for Aerial Wand Attack and Wand Evasion Attack, covered in our best wand guide, and archers get the most from Puncture and Barrage, which our best bows guide covers. Gem slots are a separate system that does not cost points at all; our guide to getting Archaic Essence covers that side. For complete skill plans, our existing builds guide lays out six full setups.

Resetting Your Skill Points

You can respec at any Flame Altar. AllThings.How describes the 1.0 menu: interact with the altar, choose Reskill ("Modify or Reset the Skill Tree"), and either refund single nodes through Modify Skill Tree or reset everything with Refund all. The wiki lists the cost as 1 rune per spent skill point.

Respeccing is a good reason not to agonize over early choices. Spend freely while leveling, then rebuild once you know which weapon you are sticking with. Just keep a rune reserve for it, since a full reset at 200 or more spent points is a meaningful rune cost. If XP is your bottleneck rather than points, our separate guide on leveling up fast covers the routes.

Starting With Every Point Ready

If clearing every root and well on a new character is not how you want to spend your time, the store sells an Enshrouded Mega Modded Save for PS5 and PC. The item page lists a level 50 character with 212 skill points ready to spend, left unspent so you pick your own build, plus 3,169 items in 27 storage chests, legendary weapons at full durability, a fully revealed map, a journal completed outside the quests and 18 active buffs, with quests untouched so the story is still yours. It is a ready-made save rather than an edit of your current one, you must already own the game, and on PS5 PlayStation Plus is required on the same account being modded. It is not available for Xbox. After checkout, the store contacts you to arrange access, applies the save and confirms when it is done.

The Enshrouded store page lists the PC item options as well.

Frequently Asked Questions

How many skill points can you get in Enshrouded 1.0?

About 212 at level 50 by PinDrop's count of the 1.0 files: 98 from levels, 60 from Shroud Roots and 54 from Elixir Wells. Other guides count the roots and wells slightly differently.

How many skill points per level in Enshrouded?

Two per level-up, from level 2 to the level 50 cap.

How do you get skill points fast in Enshrouded?

Clear Elixir Wells first, since each gives 3 points plus boss XP, then sweep Shroud Root markers in the Kindlewastes and Springlands.

Do Shroud Roots respawn for more skill points?

The roots return when the world resets, but each one only grants a skill point once per character.

How do you reset skill points in Enshrouded?

At a Flame Altar, choose Reskill to refund single nodes or everything. The wiki lists the cost as 1 rune per spent point.

Did 1.0 reset my skill tree?

Yes. Loading an existing save in 1.0 for the first time resets the tree and refunds your points, so spend them again before playing.