Dying Light 2 Stay Human has 19 combination safes and containers that guides have documented, and their codes are fixed, so the same numbers work for every player. The ones most people search for are the Bazaar tower safe (510), the Church of Saint Thomas safe on Saint Paul Island (444) and the Broadcast safe in the Garrison Electrical Station (314). Every code is below, grouped by district with the clue that reveals it, plus which safes hold an Inhibitor and are worth the climb.
We compiled this from PowerPyx's full safe list and its Inhibitor guide, Gamepressure's safe guide, PC Gamer's Inhibitor guide and Techland's own update notes, all checked in November 2026.
How Safes Work in Dying Light 2
A Dying Light 2 safe uses either a three-digit dial or a three-number combination, depending on the lock. Unlike some games, the codes are not randomized. PowerPyx notes that they are fixed and identical for every player, and that the in-game way to learn them is usually a Memento collectible or a note somewhere nearby. That means you can read a code online without breaking anything, but you can also find each one yourself if you enjoy the puzzle.

There is also a built-in hint for players with a standard controller. GameSpot found that turning a dial very slowly produces a slight rumble as you pass each of the three correct digits. It does not tell you the order, and GameSpot notes it does not work every time, possibly because some safes stay locked until you have found their clue, but it can rescue you when a note is nowhere to be seen.
A few safes sit inside GRE military containers, which need a GRE key before you can even reach the dial. Others are tied to side quests and only make sense once the quest has pointed you there. Where a safe is quest-linked, we name the quest so you know when to look.
The payoff varies. Gamepressure's guide reports that several safes hold an Inhibitor, the item that raises your health and stamina, while others contain a recording, crafting supplies or nothing at all. The VNC Tower safe, for example, is empty according to Gamepressure, so do not risk a long fall for it.
Old Villedor Codes: Houndfield, Trinity, Horseshoe and Quarry End
Old Villedor is the first half of the map, and most of these safes are reachable within the opening chapters.
- Trinity, Bazaar tower safe: 510. The safe sits at the top of the church tower in the Bazaar. Gamepressure says the clue is a card hidden behind a wall poster and the reward is a recording.
- Houndfield, Nightrunner's Hideout: 101. The note is in a chest beside the bed, and the safe on the ground floor holds an Inhibitor.
- Dr. Katsumi's office safe: 973. This one belongs to the side quest The First Biomarker, and the quest's own puzzle gives you the number. PowerPyx places it in Saint Joseph Hospital, Houndfield.
- Houndfield, Crocodile Flats: 11 11 19. Opened during the side quest Out of Your League.
- Houndfield, apartment safe: 21 12 55. Opened during the side quest Book Club X.
- Horseshoe, water tower safe: 14 9 2. Opened during the side quest Moonshine.
- Quarry End, house safe: 22 67 66. Gamepressure says the clue is in a wicker chest at the foot of the bed and needs a little arithmetic.
If you are short on health and stamina early, the Nightrunner's Hideout safe is the one to open first, since its Inhibitor goes straight toward your next upgrade. Our full Inhibitor locations guide explains how many you need for each level.
Central Loop Codes: Downtown, Garrison, New Dawn Park and the Wharf
The Central Loop opens after the story moves you across the city, and its safes are spread across tall buildings and military sites.

- Downtown, Downtown Thugs bandit camp: 313. The code comes from a Memento one floor above the safe, and the safe holds an Inhibitor. Two more Inhibitors are nearby: one in the Military Airdrop on the roof and one in a small crate on the red scaffolding to the north.
- Garrison, Electrical Station: 314. The note in a gray and red toolbox describes the approximate value of pi. The safe is in a side room that needs the C power cable, and it holds an Inhibitor.
- Garrison, near VNC Tower: 666. The code is on a Memento inside VNC Tower, not at the top. Gamepressure reports the safe is empty.
- West of Garrison, dam bus safe: 966. The clue is in a toolbox on the scaffolding.
- Downtown and Wharf border, Bridge Camp: 74 17 76. The note is on a table on the destroyed bridge between the districts.
- New Dawn Park, office building: 10 28 64. The code is hidden in a white wardrobe.
- Muddy Grounds and Wharf border, GRE military container: 10 10 10. You need a GRE key, then the envelope on the far right shelf gives the code.
- Muddy Grounds, water tower safe: 3 21 67. Opened during the side quest Treasure Hunt.
Several of those locations also contain Military Airdrops with Military Tech inside, so it is worth clearing them in the same trip. Our Military Tech locations guide lists every airdrop code and what each tool upgrade costs.
Saint Paul Island and the Outskirts
The last group sits on Saint Paul Island and in the Newfound Lost Lands, which you reach late in the story. These include two of the best safes in the game.
- Saint Paul Island, Church of Saint Thomas the Apostle: 444. The safe is at the top of the bell tower. The clue is a paper on the roof beside a stone gargoyle, and the reward is an Inhibitor.
- Saint Paul Island, GRE military container: 85 19 45. Bring a GRE key; the code is on a red envelope on a cabinet above the desk.
- Saint Paul Island, Dark Hollow rooftop entrance: 987. The code is in an envelope inside a smaller safe on a bookcase that you open with a lockpick. PowerPyx warns that this Inhibitor does not appear on the map or on the proximity meter, so it is the one most completionists miss.
- Newfound Lost Lands, restaurant or forsaken store: 459. The code is under the counter.
The Saint Paul safes are also close to the late-game story choices. If you are heading there for the first time, read our guide to the choices behind each Dying Light 2 ending before you pass the point of no return.
All Codes at a Glance
Use this as a checklist. Codes come from PowerPyx's list, with clues and rewards from Gamepressure where it covers the same safe.
| District | Safe | Code |
|---|---|---|
| Trinity | Bazaar tower | 510 |
| Houndfield | Nightrunner's Hideout | 101 |
| Houndfield | Dr. Katsumi's office (The First Biomarker) | 973 |
| Houndfield | Crocodile Flats (Out of Your League) | 11 11 19 |
| Houndfield | Apartment (Book Club X) | 21 12 55 |
| Horseshoe | Water tower (Moonshine) | 14 9 2 |
| Quarry End | House | 22 67 66 |
| New Dawn Park | Office building | 10 28 64 |
| Downtown | Downtown Thugs camp | 313 |
| Muddy Grounds | Water tower (Treasure Hunt) | 3 21 67 |
| Muddy Grounds / Wharf | GRE military container | 10 10 10 |
| Garrison | Electrical Station | 314 |
| Garrison | Near VNC Tower | 666 |
| West of Garrison | Dam bus | 966 |
| Downtown / Wharf | Bridge Camp | 74 17 76 |
| Saint Paul Island | Church of Saint Thomas | 444 |
| Saint Paul Island | GRE military container | 85 19 45 |
| Saint Paul Island | Dark Hollow rooftop entrance | 987 |
| Newfound Lost Lands | Restaurant | 459 |
Which Safes Are Worth the Detour
With limited play time, prioritize the safes that hold Inhibitors. Health and stamina gate a lot of skills, and Inhibitors are the only way to raise them. From the sources above, these combinations lead to an Inhibitor: 101 (Nightrunner's Hideout), 313 (Downtown Thugs), 314 (Garrison Electrical Station), 444 (Church of Saint Thomas) and 987 (Dark Hollow rooftop). PowerPyx also counts the reward from The First Biomarker quest, which includes the 973 safe, as an Inhibitor.
Next come the GRE containers (10 10 10 and 85 19 45). You need a GRE key for both, and they are part of the military network that also hides Military Tech, the material you spend on your paraglider, grappling hook and UV flashlight. After those, the quest safes take care of themselves as you play, and the empty VNC Tower safe can be skipped unless you want the full set.
One practical tip: the radio towers you can capture after the main quest Broadcast reveal nearby Inhibitor locations when you zoom in on the map, according to PowerPyx. Capturing them before a safe run saves a lot of wandering. As of November 2026 the game is also running its Halloween Showdown 2026 event, which went live with Update 1.30 on 22 October and entered its final week on 9 November, so the streets are busier than usual at night.
Safe codes are one of the few things in Dying Light 2 that have not moved since 2022. The game has been updated many times since, from the Reloaded Edition in February 2024, which bundled the base game with Bloody Ties and a patch that added guns to the open world, up to Update 1.30 in October 2026, yet nothing in those notes we checked touched safe combinations. If you are new to the series and wondering how Dying Light 2 fits with the original and The Beast, our guide to every Dying Light game in order covers it.
Skipping the Resource Grind
Safes are a slow drip of supplies. If you would rather load in fully stocked, the store's First Safe House Max Save is a modded save for PlayStation 4 and PlayStation 5 that starts at the first Safe House. Its page lists max Old World Money, max Inhibitors, max combat and parkour points, max crafting materials from alcohol to wiring, 98 medicine, 98 throwing knives and 9,999 lockpicks. It is applied to your own profile through account login, so you must already own Dying Light 2, and it is a separate service from the store's co-op item drops.
Item transfers and services for the other Dying Light games are in the Dying Light section of the store.
Frequently Asked Questions
What is the Bazaar safe code in Dying Light 2?
Enter 510. You will need to climb the Bazaar's church belltower in Trinity to reach it.
What is the Broadcast safe code in Dying Light 2?
The Garrison Electrical Station safe is 314, a nod to pi. The safe is in a side room that needs the C power cable and holds an Inhibitor.
What is the Church of Saint Thomas safe code?
444. The safe is at the top of the bell tower on Saint Paul Island, and it contains an Inhibitor.
Are Dying Light 2 safe codes the same for everyone?
Yes. The codes are fixed, so the combinations in this guide work in every playthrough.
Which Dying Light 2 safes have Inhibitors?
The safes with codes 101, 313, 314, 444 and 987, plus the reward from The First Biomarker quest.
How do I open GRE container safes?
You need a GRE key to get inside. The two container codes are 10 10 10 near the Wharf and 85 19 45 on Saint Paul Island.