Aliens: Fireteam Elite 2 has 31 trophies on PS5, ending in the Colonial Legend platinum, and none of them depend on a one-time story choice, so nothing on the list is missable. The work splits into three piles: finishing all six campaigns, clearing one mission each on Intense, Extreme and Insane, and grinding cumulative counters such as 10,000 Xenomorph kills. The trophy most players get stuck on is Pure Professionals, a full mission on Intense or above in which nobody takes friendly fire damage.
We built this roadmap from the PS5 trophy list and rarity data on Exophase, HowLongToBeat's completion times, and Cold Iron Studios' patch notes on Steam, checked in November 2026.
The Trophy List at a Glance
The full list is worth 1,260 trophy points. Among the roughly 1,165 PS5 players Exophase tracks for the game, 28.76 percent had earned the platinum by mid-November 2026, which is high for a co-op shooter and reflects how forgiving most of the list is. The rarest non-platinum trophies are Pure Professionals (32.02 percent), Fervent Warrior for an Insane clear (34.42 percent) and Decommission Mission for 1,000 Combat Automaton kills (34.85 percent).

Time is the bigger cost. HowLongToBeat's small sample puts the main campaign at roughly 13 hours on average and its single completionist entry at 69 hours, though that figure covers far more than the trophy list. Most of the gap between the credits and the platinum is the kill counters, which fill naturally if you keep playing missions and Horde Mode with friends. A focused player who plans the difficulty clears and the friendly fire run around the counters will finish well short of that completionist figure.
| Type | Trophies | Example and rarity |
|---|---|---|
| Campaign completion | 7 | Reckoning, finish Final Endeavor (62.66%) |
| Difficulty clears | 4 | Fervent Warrior, a mission on Insane (34.42%) |
| Kill counters | 5 | Another Bug Hunt, 10,000 Xenomorphs (40.17%) |
| Kits, perks and weapons | 5 | Hell and Back, a weapon at four stars (74.16%) |
| Attachments and cosmetics | 7 | Overly Attached, 50 attachments (44.98%) |
| Modes and challenges | 2 | Wave Goodbye, 5 Horde waves (51.59%) |
| Platinum | 1 | Colonial Legend (28.76%) |
Campaign and Difficulty Trophies
Each of the six campaigns has its own completion trophy: Welcoming Committee for the Prologue, then Rescue and Recovery, Boarding Party, Rock Bottom, Ancient Anomaly and Final Endeavor. Legionnaire's Service Medal asks you to complete all of them on Casual or higher, so your first playthrough on the easiest setting already covers it. There is no requirement to finish the whole campaign on a hard difficulty.
The difficulty trophies are lighter than they sound. Hardened Trooper, Noble Soldier and Fervent Warrior each ask for a single mission on Intense, Extreme and Insane respectively. Pick the mission you know best, raise your Combat Rating first by upgrading weapons and filling attachment slots, and bring a Medic. GamingBolt's preview explains that each mission recommends a Combat Rating and that it comes from weapon upgrades, attachments, Augment slots, perks and modifiers, so time spent in the weapon menus pays off here. Our Aliens: Fireteam Elite 2 weapons guide covers how to raise those numbers.
Worthiness Tested only asks you to attempt a Challenge run, which means starting a mission with a Challenge Card active. You do not have to win it.
Replaying campaigns is also less tedious than it was at launch. Hotfix #3.5 on 5 November 2026 made every cutscene skippable, and in a group the host can skip a cutscene for the whole team. Patch #3 removed progression blockers in the "Sleep Study" and "Power Problems" missions that could appear after a host migration, and fixed a case in "Breaking and Entering" where the final encounter could start while a player was still upstairs. If a mission stalled for you in September, it is worth trying again before you assume the trophy is bugged.
Pure Professionals: The Friendly Fire Trophy
Pure Professionals asks you to complete a mission on Intense difficulty or above without anyone taking friendly fire damage. "Anyone" is the key word: one stray rocket or a teammate walking into your turret's line of fire ends the attempt, so this is a team trophy even if it pops for you alone.

Cold Iron's own patch notes show how much of this depends on abilities rather than aim. Patch #3 fixed the Duelist's Remote Detonator dealing double friendly fire damage, and changed the Hunter's beams so they only hit players when friendly fire is enabled and the player is hit directly; near misses no longer count. If you tried this trophy before 22 October and kept failing on splash damage, the odds are better now.
- Choose a short mission you can clear without improvising, at exactly Intense. Going higher adds risk for no benefit.
- Leave area-damage tools at home: rockets, mines, the Shrapnel Grenade and wide flame attacks are the usual culprits.
- Agree on firing lanes before each encounter, and never shoot past a teammate who is reviving someone.
- A smaller, disciplined squad is easier to control than four random players, which is why many players attempt it with friends or bots rather than matchmaking.
The Medic is the most useful kit for this run because it can keep everyone upright without area attacks. Our Aliens: Fireteam Elite 2 classes guide explains its abilities and perks.
Kill Counters and Horde Mode
Five trophies track lifetime kills: Another Bug Hunt (10,000 Xenomorphs), Purge the Unclean (1,000 Pathogen), Spilled Milk (1,000 Synthetics), Decommission Mission (1,000 Combat Automatons) and Head Hunter (1,000 headshot kills). Xenomorphs are everywhere, so that counter takes care of itself. The other enemy types are concentrated in particular missions, so once you see which missions throw the most Synthetics and Automatons at you, replay those on a comfortable difficulty rather than grinding them on Insane.
Horde Mode helps with every counter. Patch #3 made it available immediately to new characters and unlocked it for existing ones, and Wave Goodbye only asks you to survive five waves. Horde maps escalate through waves of Xenomorphs and other enemies, and Cold Iron's store description promises increasingly valuable rewards the deeper you survive, so it doubles as a weapon and attachment farm.
Headshots come naturally if you run a Precision weapon. The Synthetics in particular go down quickly to head hits, according to GamingBolt's preview, which makes them a good target for Head Hunter progress at the same time as Spilled Milk.
Kit, Weapon and Cosmetic Trophies
The rest of the list rewards you for using the game's menus. Seasoned Veteran needs any kit at Rank 10, Custom Made Marine needs five missions with the Specialist, and Maxed Out needs every slot in one perk board filled. On the weapon side, Hell and Back wants one gun at four stars and Well Stocked Arsenal wants ten guns at two stars, which encourages you to rotate weapons instead of using one rifle forever.
- Attachments: Not Just For Decoration (an attachment on a sidearm), Overly Attached (collect 50 attachments), Voided Warranty (collect 5 Augments) and Fully Loaded (every attachment slot on one weapon, Augment included).
- Cosmetics: Yellow Makes It Shoot Better (a colorway and three decals on a gun), Next Top Marine (cosmetics on head, torso and legs) and How Do You See Out Of These Things? (collect 10 hats).
Augments, major items and some perks only drop on Intense or higher, according to Patch #3, though they can also be bought in the store. Patch #3 also lists known reward bugs: the game occasionally tries to give you items you already own, and the Queen Fight mission sometimes does not reward properly. If a counter looks stuck, finish another mission before assuming it is broken.
When a trophy you clearly earned does not appear, check the basics first: that the console is online so the unlock can sync, that you are looking at the PS5 list rather than a different version, and that the requirement really was met by your character and not only by the squad. Our guide to PS5 trophies that did not unlock walks through those checks. The kill trophies are worded around kills you make yourself, so a damage kit fills them faster than a Medic healing from the back line.
A Step-by-Step Platinum Roadmap
- Play all six campaigns on Casual or your preferred difficulty with one main kit, opening Hidden Caches as you go. Campaign trophies, Legionnaire's Service Medal and several weapon trophies arrive here.
- Level a second and third kit, then play five missions as the Specialist.
- Raise your Combat Rating and clear one mission each on Intense, Extreme and Insane.
- Run Pure Professionals with a planned squad on Intense.
- Use Horde Mode and replays to finish the kill counters, attachments, Augments and hats.
For comparison, the first game's list was larger and grindier: our Aliens: Fireteam Elite platinum guide covers its 43 trophies. Squads mixing PS5, Xbox and PC players should read our Aliens: Fireteam Elite 2 crossplay guide before organizing a Pure Professionals run.
Want the Platinum Done for You?
If the kill counters or the Insane clear are what stand between you and Colonial Legend, the Aliens: Fireteam Elite 2 platinum trophy service covers full platinum completion on PS5, unlocked on your own account. The page offers instant timestamps or a realistic option that spreads unlocks over different dates, plus an optional add-on for platinums in three extra games at 20 percent off. It works by signing in to your PSN account, so read our explainers on how a PS5 platinum service works and what to expect from the account login first.
The Aliens: Fireteam Elite 2 services page also lists the PS5 and PC modded save, which does not include trophies.
Frequently Asked Questions
How many trophies does Aliens: Fireteam Elite 2 have?
31 on PS5, including the Colonial Legend platinum, worth 1,260 trophy points in total according to Exophase.
Are there missable trophies?
No. Every trophy describes a repeatable task such as finishing a campaign, clearing a difficulty or reaching a lifetime counter, and missions can be replayed at any time.
How long does the platinum take?
The campaign takes around 13 hours on HowLongToBeat's small sample. The kill counters push most players well beyond that, and the one completionist entry logged 69 hours.
Do I have to beat the campaign on Insane?
No. Fervent Warrior needs a single mission on Insane, and the all-campaigns trophy accepts Casual or higher.
Can you get Pure Professionals solo?
You can attempt it with AI companions instead of human teammates. The rule is that nobody takes friendly fire damage on Intense or above, so fewer human teammates means fewer chances of stray splash damage.
Is it the same list as the first game?
No. Aliens: Fireteam Elite had a separate 43-trophy list. The sequel's 31 trophies are a new list with new campaigns and counters.