You do not upgrade weapons manually in Final Fantasy VII Rebirth: each character has a single Weapon Level that rises automatically as they earn SP, and every weapon they own benefits at once. SP comes from character level-ups and Manuscripts, and each new Weapon Level can raise stats and add Weapon Skill slots and materia sockets. The menu called Upgrade Weapons is where you track that progress and pick the Weapon Skills you want, so the real work is earning SP and choosing skills well.
This guide is based on Gamer Guides' weapon level explainer, Gamepressure's breakdown of SP, RPG Site's weapon list for every character, Inverse's Folio guide and RPG Site's notes on the 2026 Streamlined Progression options, checked in November 2026.
How Weapon Level Works
If you played Remake, forget the Weapon Core grid where you spent SP on individual nodes. Gamer Guides explains that Rebirth replaces it with Weapon Level, a single value per character that applies to every weapon that character owns. Cloud's new sword found deep into the story starts at the same level as his Buster Sword, so you never lose progress by switching.

Gamepressure clarifies the part that confuses most players. Weapon Level is based on the total SP a character has ever earned, not the SP currently unspent. Spending SP on Folio abilities does not slow your weapon down, and Folio choices can be refunded and reallocated at any time, as Inverse notes. In other words, there is no trade-off between developing a character's Folio and leveling their weapons: every SP point counts toward both.
Stat increases from Weapon Level happen passively, and Gamepressure points out you cannot steer them. What you do control is which Weapon Skills and materia you equip in the slots each level unlocks. RPG Site lists weapon stats at Weapon Level 7, which it describes as roughly where you will be after a fairly thorough first playthrough, a useful benchmark for checking whether you are on pace.
Where SP Comes From
Since Weapon Level is just accumulated SP, the upgrade question is really an SP question. Gamer Guides and Inverse list the sources:
- Character level-ups grant 5 SP each.
- Each Manuscript grants 10 SP, but only for the character it belongs to.
- Manuscripts come from story segments, side quests, minigame rewards and Moogle Medal exchanges at the Moogle Emporium.
Manuscripts are the bigger lever later in the game. PowerPyx counts 112 of them in total, with 50 available on Easy and Normal and another 62 that only drop on Hard from story bosses, side quest enemies and Confidential Intel bosses. That is a strong reason to play at least part of the postgame on Hard if you want high weapon levels, and our Hard mode guide explains how to survive it.
Character levels add steadily too. The cap is level 70, so every level you gain on the way there is another 5 SP. Our level cap guide covers the fastest EXP routes if you want to push that number up.
Weapon Skills, Slots and Sockets
Weapon Skills are the passive bonuses that replace Remake's node upgrades. Gamer Guides describes typical effects as increases to HP, MP, Attack or Magic Attack, extra damage for certain attack types, faster ATB charging and less damage taken while blocking. Different weapons unlock different skills, so the weapon you equip still matters for your build.

There are two ways to equip them. From the main menu, open Materia and Equipment, select a character and press Triangle to manage materia, where the Weapon Skill slots appear below the materia sockets. Alternatively, open Upgrade Weapons, pick a character and weapon, then press Triangle. Each Weapon Level can add skill slots and materia sockets, so revisit the menu whenever a level goes up.
Which skills to slot depends on the role. PowerPyx's Hard guide favors raw stat skills such as Max HP +200, Max MP +3, Defense +50, Attack +20 and Magic Attack +20, plus ATB Charge Rate Up, Opening ATB Bonus and Weapon Ability ATB Recovery. Those general picks work on almost any character, then you can tailor the rest to what their weapon does best. Your materia layout matters just as much, and our materia guide covers the linked pairs worth building around.
Mastering Weapon Abilities
Weapon Level is only half of the system. Every weapon also carries a unique Weapon Ability, such as Cloud's Firebolt Blade on the Sleek Saber or Tifa's Starshower on the Dragon Claws. Gamer Guides explains that you can only use that ability while the weapon is equipped until you master it. Mastery comes from filling a Proficiency bar by completing the listed objectives, which usually involve using the ability in battle.
Once the bar is full, the ability is permanently learned and works with any weapon. The practical advice is to swap to a new weapon right away and use its ability on whatever enemies are nearby. Some proficiency goals require several hits or high damage, which is easier on weak early enemies than on a boss.
Players who want to skip that step have an option since the June 2026 update. RPG Site lists Easy Weapon Ability Acquisition among the 13 Streamlined Progression toggles, which lets you learn a weapon ability after a single use. It is available on PS5, PC, Switch 2 and Xbox.
The Best Weapon for Each Character
All of a character's weapons share the same level, so "best" comes down to stats, skills and linked slots. RPG Site's picks, with where to find each weapon:
- Cloud: Igneous Saber, from a chest on the Mt. Nibel climbing wall, for pure physical damage; Rune Blade, from a chest shortly after the Junon parade, for a magic build.
- Barret: Battle Cry, from the Hall of Life in the Temple of the Ancients, as the best all-rounder.
- Tifa: Kaiser Knuckles, from the Shinra-8 cargo hold, for basic attack power, or Jarngreipr from the Temple of the Ancients for critical damage.
- Aerith: Plumose Rod, from Shinra Manor after clearing all of Hojo's Combat Simulator challenges, for the best materia layout.
- Red XIII: Brisingamen, from the Temple of the Ancients, as the best balanced collar.
- Yuffie: Fuma Shuriken, from the Shrine of Ambition in the Temple of the Ancients, with three linked pairs.
- Cait Sith: Gjallarhorn, earned by finding 45 tufts of chocograss in the Nibel region with an Ocean Chocobo.
Weapon Skills that speed up ATB charging pay off in boss fights for another reason: Game8 notes that calling a summon costs one or two ATB charges, so a fast-charging weapon gets your summon onto the field sooner. Our summon guide covers how each creature is unlocked.
Finding Weapons You Missed
Nothing here is lost for good. RPG Site notes that chest weapons you skip turn up in shops for gil later, and challenge-based weapons can be retried after the credits through Chapter Select. Cait Sith's Resounding Megaphone is a good example: it sits at the Gongaga Airstrip in Chapter 9, and if you miss it, the Nibelheim item shop sells it for 7,500 gil.
A few weapons are tied to minigames or challenges rather than chests. Red XIII's Silver Collar is a top score reward in Costa del Sol's Run Wild, Yuffie's Crescent Sickle comes from a high-rank score in Glide de Chocobo at Cosmo Canyon, and Tifa's Dragon Claws require Rank 3 in Desert Rush at the Corel Dustbowl. If those minigames frustrate you, remember the Weapon Level is shared, so a missing weapon only costs you its unique skills and ability, not raw progress.
Common Mistakes With Rebirth's Weapon System
Because the system is so different from Remake's, a few habits carried over from the first game slow players down. Avoid these:
- Hoarding SP. Unspent SP does nothing for your weapon, since Weapon Level counts total SP earned. Spend it on Folio abilities freely and refund later if you change your mind.
- Sticking with one weapon too long. Each new weapon brings an ability you can only master while it is equipped, so swap as soon as you find one, learn the ability, then switch back if you prefer the old stats.
- Ignoring the skill slots. A new Weapon Level can open slots that stay empty until you fill them. Check Upgrade Weapons after every level-up or boss fight.
- Saving proficiency for bosses. Many proficiency objectives involve repeated use, and that is much easier against weaker enemies in the open world.
- Skipping Manuscripts. At 10 SP each, every Manuscript is worth two character levels of SP for that character, and Hard mode adds dozens more.
The shared Weapon Level also means you do not need to agonize over which character to invest in. Every SP a character earns raises their whole arsenal at once, so no single weapon ever falls behind. Keeping all seven characters reasonably leveled means you are never short when the story hands you an unusual lineup.
Want Every Weapon Ability Already Learned?
Mastering every weapon ability and reaching high Weapon Levels takes a full first run plus a lot of postgame. The store's Chapter 12 Hard mode save lists all weapons and character abilities learned except one of Cait Sith's, together with max character level, max party level and max craftsmanship. It is a modded save for PS5 and PC (Steam) only, not PS4, applied to a game you already own.
See all current listings on the Final Fantasy VII Rebirth page.
Frequently Asked Questions
How do you upgrade weapons in FF7 Rebirth?
Weapons level up automatically as a character earns SP. Each Weapon Level applies to all of that character's weapons and can unlock new skill slots and sockets.
Does spending SP on the Folio lower my weapon level?
No. Weapon Level is based on the total SP earned, so spending it on Folio abilities does not slow your weapon progress.
How do you get more SP?
Level up characters for 5 SP per level and collect Manuscripts for 10 SP each. Hard mode adds 62 extra Manuscripts.
What happened to Weapon Cores from Remake?
They are gone. Rebirth replaces them with Weapon Skills that you unlock through Weapon Level and equip like materia.
How do you learn a weapon ability permanently?
Fill its Proficiency bar by meeting the listed objectives while the weapon is equipped. After that, the ability works with any weapon.
What is Cloud's best weapon in Rebirth?
RPG Site recommends the Igneous Saber for physical damage and the Rune Blade for magic, with the Crystal Sword or Slipstream Saber as all-round choices.