Looking for Dying Light: The Beast codes? Every safe in Castor Woods opens with a fixed three-number combination, and below you will find each one that at least two established guides agree on, grouped by area with the clue that gives it away. As of November 2026 the game is on patch 1.7 from September 2026, and its notes say nothing about safes, so these combinations still apply.
We cross-checked every combination against GamesRadar+, AllThings.How, KeenGamer, PatchCrazy, Gamepressure and Ludo's walkthrough in November 2026, and we flag the few safes where those guides print different numbers.
How Safes Work in Castor Woods
A safe in The Beast is a dial lock with three numbers that you enter from left to right. The clue is usually close by: a note in the same room, a poster on the wall, a whiteboard that only shows writing under the UV flashlight, or a puzzle such as counting objects. Some clues sit in a different building entirely, which is why GamesRadar+ suggests marking a safe on your map before you wander off to hunt for its note. If a clue prints a number with a leading zero, such as 07, you simply dial 7.

Rewards vary. Most safes hold valuables to sell, a medkit or crafting supplies, while a handful hold something worth the detour: the Sunray legendary revolver, the Rogue Leather Mask, a C-0M pistol or a stack of Regeneration Boosters. GamesRadar+ notes that it did not list rewards because some of them, especially leveled gear, can differ between players, so treat the rewards below as what the guides found rather than a promise.
Quest safes are the easy ones. When a main or side quest asks you to open a safe, the clue is placed nearby and the objective marker leads you to it. Open world safes are where people get stuck, because their notes can be a floor above, across the street or in a train carriage down the road.
Old Town Safe Codes Near Town Hall
Old Town has the densest cluster of safes, and most of them are within a short climb of Town Hall, the hub where Doug runs his shop. If you are early in the story, this is the area to clear first.
- Love Letter safe (ground floor apartment near Town Hall): the clue is behind the portrait of a dog in a locked kitchen that you reach through an open window. GamesRadar+, AllThings.How and PatchCrazy list 11-14-20. KeenGamer and GIGA list 14-11-20, so if the first order fails, try the second. This is the safe that holds the Rogue Leather Mask.
- Hotel safe (Room 12, second floor of the northern Old Town hotel): 7-6-1. Count the pencils, the books and the TVs in the room, in that order.
- Experiment on the Infected safe (north of Town Hall): 15-22-40. Shine the UV flashlight on the whiteboard to reveal three sums. KeenGamer reports a Puff mod blueprint inside.
- Passport Office safe: 11-51-16. The clue is the room numbering for the Passport Office on the signs inside Town Hall.
- Attic safe near Town Hall: 11-24-32. KeenGamer calls it the Goodbye safe and places the note one story above the safe. AllThings.How and PatchCrazy list valuables and a Military Medkit inside.
- Homework safe (apartment above Gino's, across from the Hardwood Art Gallery): 12-18-22, worked out from the math problems on a homework note.
- Life After Life and the hidden attic safe: 12-25-55, taken from a time written on a note near a TV. AllThings.How also prints 12-25-25 as an alternative, so try that if the dial refuses 55. The attic version, opposite the hardware store and tied to a treasure map, holds a medkit and five Legendary Regeneration Boosters according to AllThings.How and PatchCrazy.
Old Town also has a Railway Station delivery locker that KeenGamer says opens automatically once you read the note found near the railway, so there is no number to enter there.
Hydro Puzzle, Industrial Park and Recreation Island Codes
The Hydro Puzzle side quest contains two safes back to back, and both are easy to miss because the second one is in a dark sewer section. The Industrial Park adds two more that reward players who explore its factories.

- Chief Engineer's Office (Hydro Puzzle, small locked building on Recreation Island): 27-1-15 from the incident report note in the office. KeenGamer lists the Chief Engineer's Key among the contents. AllThings.How mentions 27-1-6 as an alternate reading.
- Hydro Puzzle sewer stash: 21-69-35. The note hints at a special light, and the numbers appear when you shine UV on the wall markings.
- Taurus Megastore safe: 22-44-66. The clue is a number pattern that starts 22, 44, so the last number follows the sequence. KeenGamer lists antibiotics and a Military Medkit inside.
- Gummy Bears safe (southwest Industrial Park factories, reached by swimming through a pipe): 18-20-66 from a gummy bear recipe. Both KeenGamer and PatchCrazy report Morphine and a C-0M pistol inside.
- Supermarket parcel dropbox locker: 65-63-35. The note is inside a train carriage close to the supermarket offices.
The parcel lockers behave differently from safes. Some use a code from a nearby note, and a few simply open once you have read the note, so if a locker has no dial, look for the paper first.
Villa Area, the Vale and the Farmlands
The second half of the map spreads its safes out, so these are best collected as you pass through for story quests rather than in one sweep.
- Emil's Brick School: 5-40-90. The whiteboard next to the safe shows 101, 101000 and 1011010 in binary, which convert to 5, 40 and 90. A couple of lists print 5-50-90, but the binary on the board only gives 40. Gamepressure and Ludo's walkthrough both report a smartphone and jewelry inside.
- Abandoned rocker house (KeenGamer calls it the Villa bunker): 2-2-19, the date of the band's concert on the poster. This is the one that holds the Sunray legendary revolver and revolver ammo.
- Golden Pines motel kitchen: 86-15-10, taken from the dessert recipe in the motel. KeenGamer reports revolver ammo and a K13 military pistol.
- Fibonacci safe (farmhouse just south of Pembroke): 34-55-89. The note reads 1123581321, which is the start of the Fibonacci sequence, and the next three numbers are the code.
- Grain trailer safe (small building west of the Swinery in the Farmlands of the Vale): 11-20-30, read off the grain trailer in the field.
- Last Wish safes: Iris's house uses 20-7-6, the grandchild's birthday from a note in the shop, and GamesRadar+ says it is the left safe of the two on the table. The two garage safes in the Farmlands use 11-17-8 and 71-61-45 according to KeenGamer and PatchCrazy.
If you have not unlocked co-op yet, these outlying safes are also a good excuse to bring friends along. Our explainer on how co-op and crossplay work in The Beast covers who can join whom.
Quick Reference Table
Here is every combination from the sections above in one place. Where guides disagree, the alternative is shown in brackets.
| Safe | Area | Code |
|---|---|---|
| Love Letter (dog portrait) | Old Town | 11-14-20 (or 14-11-20) |
| Hotel, Room 12 | Old Town | 7-6-1 |
| Experiment on the Infected | Old Town | 15-22-40 |
| Passport Office | Old Town | 11-51-16 |
| Attic near Town Hall | Old Town | 11-24-32 |
| Homework | Old Town | 12-18-22 |
| Life After Life / hidden attic | Old Town | 12-25-55 (or 12-25-25) |
| Chief Engineer's Office | Recreation Island | 27-1-15 |
| Hydro Puzzle sewer | Old Town sewers | 21-69-35 |
| Taurus Megastore | Industrial Park | 22-44-66 |
| Gummy Bears | Industrial Park | 18-20-66 |
| Supermarket parcel locker | Supermarket | 65-63-35 |
| Emil's Brick School | Villa area | 5-40-90 |
| Rocker house | Villa area | 2-2-19 |
| Golden Pines motel | Golden Pines | 86-15-10 |
| Fibonacci farmhouse | Near Pembroke | 34-55-89 |
| Grain trailer | Farmlands | 11-20-30 |
| Iris's house (Last Wish) | Vale | 20-7-6 |
| Garage safes (Last Wish) | Farmlands | 11-17-8 and 71-61-45 |
A practical habit helps here: when a code fails, check whether you are at the right safe before assuming the code is wrong. Several houses contain two safes, and some guides describe the same location with different names, such as the Villa bunker and the abandoned rocker house.
What About Docket Codes?
The other kind of code people mean is the docket code, a promo string that Techland hands out for free weapons. Dockets unlock once you finish the second story quest, Safe Haven, which is also when your stash and co-op open up. You redeem a docket on the Dying Light website after linking your platform account, then cash it in at any stash in the game. GamesRadar+ explains that docket weapons scale to your current level, are stronger and last longer than normal drops, but cannot be repaired.
We are not printing a docket list here, on purpose. The most complete public list we found was last updated in June 2026, and dockets expire without notice, so a list we cannot confirm today would only waste your time. Techland announces its promotions on the official Dying Light news page and social channels, so that is the place to watch. The first anniversary event, Call of the Beast, ended on 12 October 2026, and its missed rewards could be claimed until 19 October.
If you are chasing loot rather than codes, the safes above pair well with our breakdown of the best armor sets in The Beast, since one of the Rogue pieces sits behind the Love Letter combination. Players weighing whether the paid weapon packs are worth adding should read our look at what the Definitive Edition adds, and anyone struggling to read faint UV clues on a dark screen will find brightness tips in our best settings guide.
Skipping the Safe Hunt Entirely
Safes are fun the first time, but they are a slow way to build a stockpile. If you would rather start with everything already unlocked, the store's All Unlocked, Legend Level 300 modded starter save is a save file for PlayStation 5 and PC only. Its page lists completed story quests, side quests and activities, all collectibles and treasure maps, all known easter eggs, Legend Level 300, no map fog, 1,000,000,000 money and 9999 of each crafting part, valuable and key item. You must already own the game, and the page notes that paid DLC content you have not bought is removed from the save. PS5 delivery is by account share, while PC arrives as a save file with install instructions.
For other options, including item transfers and the Dying Light 2 services, browse the Dying Light section of the store. If you prefer to keep your file clean and grind it yourself, our guide to earning Old World Money pairs well with the safe route above.
Frequently Asked Questions
What is the school safe code in Dying Light: The Beast?
The Emil's Brick School safe is 5-40-90. The whiteboard beside it shows the numbers in binary (101, 101000 and 1011010), which convert to 5, 40 and 90.
What is the binary safe code in The Beast?
The binary puzzle belongs to the school safe, and the answer is 5-40-90. Convert each binary number on the board to decimal and enter them left to right.
Why is my safe code not working?
Check that you are at the right safe, since some rooms hold two. Then try the alternative order listed for that safe: guides disagree on the Love Letter, Life After Life and Chief Engineer combinations.
Where do I redeem docket codes in Dying Light: The Beast?
Redeem them on the Dying Light website after linking your platform account, then cash in the docket at any stash once you have finished the Safe Haven quest.
Which safe has the Sunray revolver?
The abandoned rocker house in the Villa area, code 2-2-19. The numbers come from the concert date printed on the band poster.
Did patch 1.7 change any safe codes?
No. The 1.7 notes from September 2026 cover a Race Challenge fix, crashes, PS5 boss fight frame spikes, settings menu stutter and screen tearing, with nothing about safes.