Dragon's Dogma 2 Warfarer: Unlock, Build & Skills

Dragon's Dogma 2 โ€” Dragons Dogma 2 - Unlock Warfarer EARLY! The BEST Vocation

The Warfarer is Dragon's Dogma 2's jack-of-all-trades vocation: it can equip every weapon type in the game and mix skills from all other vocations into one loadout. That flexibility is genuinely unique, but it comes with a real cost. This guide covers how to unlock the Warfarer, how its all-weapons gimmick and the Rearmament skill work, a practical build approach, and the honest pros and cons.

Details here were checked against the Fextralife Dragon's Dogma 2 wiki, PowerPyx, and IGN in October 2026. Where the community still debates optimal loadouts, this guide flags it rather than presenting opinion as fact.

How to unlock the Warfarer

The Warfarer is not sold at a regular vocation guild. You unlock it by traveling to the Volcanic Island Camp in the far reaches of Battahl and speaking with Lamond, a traveler stationed there. He hands over the vocation after you meet his request. Reaching the camp takes some exploration of Battahl's harsher terrain, so it is typically a mid-game unlock once you have opened up the southern region.

Because the Warfarer leans on skills borrowed from other vocations, it is far more rewarding once you have leveled several vocations first. Unlock it early if you like, but it shines after you have a deep bench of skills to draw from.

It is worth planning the detour. Battahl opens up after you progress the main story into the southern region, and the Volcanic Island Camp sits off the beaten path, so bring travel supplies and expect to fend off tougher enemies on the way. Many players pick the Warfarer up as a reward for exploring that region thoroughly rather than rushing straight to Lamond, since the surrounding area is rich in materials and encounters that help whatever vocation you arrive as. If you do go out of your way early, consider arriving in a durable vocation so the trek itself is manageable, then switch to Warfarer once you are safely at the camp and ready to experiment.

The all-weapons gimmick and Rearmament

The Warfarer's defining trait is that it can equip any weapon in the game, from sword and shield to archistaff to the hybrid arms, and slot skills from across vocations rather than being limited to one weapon's kit. The catch is that you still can only use the skills tied to the weapon you currently have drawn, so switching weapons is central to the playstyle.

That is where the Warfarer's maister skill, Rearmament, comes in. Rearmament lets you swap your equipped weapon mid-combat without returning to a menu, so you can open with a bow, close with daggers, and cast a spell in a single flowing sequence. Learning the maister skill is the whole point of the vocation, and it is what turns the Warfarer from a novelty into a genuine combat toolbox. Maister skills in Dragon's Dogma 2 are taught by specific masters, so track down the one who teaches Rearmament to get the most out of the vocation.

One limit to keep in mind is that the Warfarer does not get free rein over an unlimited number of skills. You still fill a finite set of skill slots, so the art of the vocation is choosing a handful of skills across different weapons that cover each other's weaknesses rather than trying to carry one of everything. Spells are also slower to cast on the Warfarer than on a dedicated Mage or Sorcerer, so treat magick as a situational tool in the kit rather than your main engine unless you plan carefully around the cast times.

In practice, the fun of the vocation comes from reading a fight and answering it instantly. Facing a flying enemy, you can Rearmament into a bow to knock it down, then swap to a melee weapon the moment it hits the ground. Surrounded by a pack, you might open with a wide magick or greatsword sweep before switching to a faster weapon to clean up. No single dedicated vocation can shift gears like this mid-encounter, and once the swaps become muscle memory the Warfarer stops feeling like a compromise and starts feeling like you are playing three vocations at once.

Building a Warfarer

A good Warfarer build is about covering gaps rather than maximizing one thing. Carry a couple of weapons whose roles complement each other, and fill your skill slots with high-value picks from vocations you have mastered. Common pairings lean on a ranged option for softening enemies and a heavy melee option for finishing, with a utility or support skill to round things out.

  • Pick weapons that cover different ranges so Rearmament always gives you an answer.
  • Favor skills you unlocked while leveling other vocations; the Warfarer is a payoff for a broad vocation history.
  • Keep augments that boost your favored damage type, since those carry across the whole kit.
  • Practice weapon swapping until it is fluid; the vocation is only as strong as your transitions.

A clean way to think about the pros and cons: on the plus side, the Warfarer never hits a wall where it lacks a tool, it can adapt to any enemy on the fly, and it is simply one of the most expressive ways to play the game. On the minus side, it gives up the stat specialization of a focused vocation, its spellcasting is slower than a true caster's, and it asks more of the player, since all that flexibility is only worth anything if you actually manage your weapons and skills well in the heat of a fight. If you enjoy improvising mid-battle, the trade is well worth it.

The honest trade-off: flat stat growth

Here is the catch that build guides sometimes gloss over. The Warfarer does not grant the strong, specialized stat gains you get from leveling a dedicated vocation. Leveling as a Sorcerer pushes Magick hard, leveling as a Warrior pushes Strength and health, but leveling as a Warfarer gives flatter, more neutral growth. If you care about min-maxing a specific stat, you level that stat's vocation and only switch to Warfarer afterward to enjoy the flexibility.

So the Warfarer is best understood as a utility and fun vocation rather than a pure power pick. It is unmatched for versatility and for players who hate being locked into one weapon, but a focused vocation will out-damage it in its specialty.

Because of that, a common and effective approach is to treat the Warfarer as a late-game destination. Level the vocations whose stats you want baked into your character, Warrior and Fighter for a physical bruiser or Mage and Sorcerer for a caster, and only then switch to the Warfarer so you keep the stat totals you earned while gaining the freedom to mix weapons. Played that way, the flat growth stops being a real drawback because the growth that mattered already happened. If you want to compare it against dedicated setups, see our best build guide and the best starting vocation guide to plan which vocations to level before you commit.

Example loadouts and common Warfarer mistakes

Because the Warfarer draws from every vocation, the best way to plan a loadout is by role rather than by chasing specific skills. A reliable template is a ranged opener paired with a heavy melee finisher: use a bow or spells to soften and stagger a target from a distance, then Rearmament into a greatsword or daggers to close and finish. A more defensive template pairs sword and shield for safe blocking with a second weapon that provides burst when an opening appears. Casters who want flexibility can carry a staff for control and utility alongside a melee option for when enemies get close, accepting that the Warfarer's slower casting makes magick a support tool here rather than the main engine.

Whatever template you choose, the mistakes that undermine a Warfarer are consistent:

  • Expecting full caster power, when spells cast more slowly on the Warfarer than on a dedicated Mage or Sorcerer.
  • Skipping Rearmament, which is the maister skill that makes the vocation flow; without it, swapping weapons is clumsy and the whole appeal is lost.
  • Leveling only as Warfarer, which saddles you with flat stat growth; level focused vocations first and switch afterward.
  • Carrying redundant weapons that cover the same range, rather than picking arms that answer different situations.
  • Overloading on skills you rarely use, when a tight, well-chosen set across two weapons beats a scattered one.

Skip the grind to try the Warfarer now

The honest route is to level several vocations, reach the Volcanic Island Camp, get the Warfarer from Lamond, and learn Rearmament from its maister. That way your borrowed skills are deep and your swaps feel powerful.

If you would rather experiment with every weapon and skill combination immediately, the Level 999 and Infinite Stats modded save starts a fresh story with all ten vocations unlocked at max, every weapon in storage, and all skills available, so you can build a Warfarer and test Rearmament swaps from the first hour. It is a save file for PC or PS5 only, and you must own the game. The full lineup is on our Dragon's Dogma 2 page.

Frequently Asked Questions

How do you unlock the Warfarer in Dragon's Dogma 2?

Travel to the Volcanic Island Camp in Battahl and speak with Lamond. He grants the Warfarer vocation after you meet his request, making it a mid-game unlock once you have reached the southern region.

What makes the Warfarer special?

It can equip every weapon type in the game and mix skills from all vocations. Combined with its Rearmament maister skill, it can swap weapons mid-combat for a uniquely flexible fighting style.

What is the Rearmament skill?

Rearmament is the Warfarer's maister skill. It lets you swap your equipped weapon during combat without opening a menu, so you can chain attacks from different weapons in one sequence.

What is the downside of the Warfarer?

It does not give strong, specialized stat growth on level up. Its gains are flatter and more neutral, so a dedicated vocation will out-perform it in that vocation's specialty.

Is the Warfarer good in Dragon's Dogma 2?

It is excellent for versatility and fun but not for min-maxing one stat. Most players level focused vocations first, then switch to Warfarer to enjoy the flexibility without sacrificing their stat totals.

Should I level other vocations before the Warfarer?

Yes. The Warfarer borrows skills from vocations you have unlocked, and leveling specialized vocations first gives you both a deeper skill pool and stronger stats to carry over.