Dragonkin: The Banished now has five playable classes: the Knight (Lothair of Montdragon), the Oracle (Electrane), the Barbarian (Rurik Haraldson), the Tracker (Qara-Tani) and the Harrower, who arrived in a free update on 12 November 2026. Each hero has an innate ability that defines its playstyle, a base element, and 17 active skills, 8 passives and 8 talents to slot into its own Ancestral Grid. Your Wyrmling, not your class, decides which element your skills end up dealing, so there is no wrong pick for damage.
We built this from Eko Software's developer blogs and patch notes on Steam, the PlayStation Store and Steam store listings and the PS5 trophy list, checked in November 2026.
All Five Heroes at a Glance
The Steam description splits the original four by range: the Knight and the Barbarian fight up close, while the Oracle and the Tracker (called the Archer there) work from a distance. Every hero shares a dodge and two universal defensive stats, Barrier (a second health bar that regenerates quickly out of combat) and Blocking (partial mitigation of hits), but each has a different resource to manage on top of Energy.

| Class | Hero | Innate ability | Base element | Range |
|---|---|---|---|---|
| Knight | Lothair of Montdragon | Fuel | Fire | Melee |
| Oracle | Electrane | Vision | Electric | Ranged |
| Barbarian | Rurik Haraldson | Rage | Ice | Melee |
| Tracker | Qara-Tani | Targeting | Toxic | Ranged and melee |
| Harrower | The Harrower | Instability | Physical only | Summons and area |
All five level to 50, and each has its own max-level trophy except the Harrower, who joined after the trophy list was set. The four "Champion" trophies (Order of the Eternal, Oracles of Pythoderkon, Toriel Clan and Qhongirati Clan) are among the rarer ones on the PS5 list, earned by roughly 13 to 17 percent of tracked players.
Knight and Barbarian: The Melee Pair
Lothair of Montdragon, the Knight, fights with a fire lance and a large shield. Eko describes him as a knight who fights fire with fire: some of his skills spend Fuel instead of Energy, a resource that regenerates over time and can be restored by other abilities, so good Knight play is about alternating skills so you never run dry. He also has a support side, with a banner, summoned soldiers and taunts, which makes him the natural tank for a co-op group.
Rurik Haraldson, the Barbarian, is a dragon-blood who hits with ice and fury. Every blow struck or taken fills his Rage gauge, which raises damage and lowers skill costs, but Rage drains quickly out of combat, so he rewards chaining fights together. Eko gave him high mobility, a dodge that damages anything it passes through, bleeding and freezing effects, Thorn Damage that hurts enemies who strike him, and an enormous health pool with instant heals and short spells of immortality. The Harrower update reworked his Voices of the Dragon into a channeled skill that can be cast while moving, and let Ice Breath be cast while moving slowly.
If you want one hero that forgives mistakes while you learn the game, the Barbarian is the safest choice; the Knight is better when you have friends to protect. Both benefit from the Harrower update's change to dash snaps, whose cooldown fell from three seconds to one, which makes repositioning in melee far less punishing.
Oracle and Tracker: The Ranged Pair
Electrane, the Oracle, uses electric draconic powers and her Vision gauge, which fills with every spell. Spending Vision with a dedicated button enhances the next ability and reduces its cost, and each ability has its own upgraded form, from extra projectiles to cooldown cuts. She controls the battlefield with slows, stuns and forced movement, blinks instead of rolling, and relies on Barrier because she is fragile.

The 12 November update gave the Oracle a new passive, Oracular Potential, which raises the maximum Vision gauge by 20 and replaces the old Elementalist passive (that one moved to the Harrower). Lightning Call can now be cast while moving, and Energy Projection fires more projectiles every third cast instead of one stronger shot.
Qara-Tani, the Tracker, joined during Early Access in September 2025 and mixes archery with close-range daggers and poisons. Her innate Targeting places a Mark on every enemy she hits, up to four per target; triggering it throws a knife at every marked enemy for a burst that scales with the Marks, and refunds Energy for kills or fully marked targets. Signature skills include Gathered Gales (a bow shot charged for up to two seconds), Dance of Daggers and the ricocheting Noxious Star.
The Harrower: The New Fifth Class
The Harrower is a former prisoner of the Order of the Eternal, experimented on and held alongside the Wyrmlings, and his kit is built around that bond. His innate, Instability, lets him equip up to 10 Wyrmling skills instead of the usual five, and he can trigger any of the game's 60 Wyrmling skills regardless of which Wyrmling is equipped. Each Wyrmling skill he triggers makes its element Unstable for five seconds, and when all four elements are Unstable at once he enters an empowered state in which his skills deal bonus damage using all of his elemental bonuses. Eko says that state can outperform Symbiosis, but it is not permanent, so the Harrower plays as a constant rotation of Wyrmling triggers rather than a single big combo.
His own skills deal only physical damage. The showcases include rotating chains that slow enemies, scattered dark projectiles that explode on landing, and a summoned living arm that strikes again every time the skill is cast and scales with the Bonus Summons modifier. The update added a dedicated input to force summons to attack a target and a minion widget that tracks your summons, both useful for him. He comes with the same 17 active skills, 8 passives and 8 talents as every other class, free for everyone who owns the game.
For a first character he is the most complex choice, since keeping four elements Unstable takes planning. For a second or third character, he is the most different way to play. His arrival also came with universal additions that every class can use, including new modifiers such as Whirling Mastery and Omni-strike and six new draconic affixes, so existing heroes got something from the update too.
Wyrmlings, Symbiosis and the Ancestral Grid
Your class sets your toolkit, but your Wyrmling sets your specialization. Eko's Symbiosis guide explains that connecting at least eight modifiers to a skill fragment in the Ancestral Grid puts that skill in Symbiosis: it takes on your Wyrmling's element visually and deals 20 percent more damage. Wyrmling skills count as modifiers too. Damage is adaptive, so a skill in Symbiosis uses whichever elemental damage bonus is highest on your character, and Eko states plainly that matching your Wyrmling to your class's element gives no inherent advantage.
- Fire Wyrmling: rated strongest for damage, weakest for support.
- Electric Wyrmling: strong damage and support.
- Ice Wyrmling: the best for control, with solid support.
- Toxic Wyrmling: strong damage and support, moderate control.
You can swap Wyrmlings at any time from the Jailer in the city, and the Master of Fragments lets you view and buy skills for your class. Because both are city services, how far you have developed Montescail affects how quickly any class comes together; our Dragonkin city upgrade guide covers what to unlock first. If you plan to level several heroes for the trophies, our Dragonkin: The Banished length and platinum guide explains how long that takes, and four friends can level different classes together in co-op, as our Dragonkin multiplayer guide shows.
Which Class Should You Pick?
Start with how you like to play rather than a tier list, because the adaptive element system and the Ancestral Grid let every hero reach endgame. The Barbarian is the most forgiving for new ARPG players. The Knight suits players who want to anchor a group. The Oracle rewards careful positioning and resource timing. The Tracker suits players who like switching between ranged and melee. The Harrower is for experienced players who enjoy summons and juggling many effects at once.
Two patch-level details are worth knowing whichever you choose. Since the Harrower update, cosmetic gear you unlock is shared between all characters of the same class, so a second Knight or Oracle starts with your wardrobe. Since the July crossplay update, your Wyrmling's level scales with your character's level rather than its own.
Every Original Hero at Level 50
Leveling four heroes to 50 is a long project, and it is the core of the platinum. The PS5-only Dragonkin: The Banished Mega Modded Save lists all four original heroes (Rurik Haraldson, Lothair of Montdragon, Electrane and Qara-Tani) at Level 50 with the city also at Level 50, every attribute at 1,000, six modded Heroic Legend gear pieces equipped, dozens of Divine-rarity skills and modifiers ready for the Ancestral Grid and a Level 50 Pale Wyrmling. The listing does not mention the Harrower, so ask before ordering if he matters to you.
You need to own the game on PS5, and the save replaces your current one, so back up anything you want to keep; our explainer on PS5 cloud saves and backups covers how. The trophies are not included: the Dragonkin: The Banished page lists the PS5 platinum service separately, and our guide to how a PS5 platinum service works explains that option.
Frequently Asked Questions
How many classes are in Dragonkin: The Banished?
Five since 12 November 2026: Knight, Oracle, Barbarian, Tracker and the new Harrower. The game launched in 1.0 with the first four.
What is the best class in Dragonkin?
There is no single best class. The Barbarian is the most forgiving, and because skill damage adapts to your highest elemental bonus, every hero can be built for endgame.
Is the Harrower free?
Yes. The Harrower came in a free update. A paid Harrower Cosmetics Pack with four cosmetic sets is optional.
Can I change my Wyrmling?
Yes, at any time by visiting the Jailer in the City of Montescail. Rearrange your Ancestral Grid afterward, since Wyrmling skills change too.
What is the max level in Dragonkin?
Level 50 for characters, Wyrmlings and the city. After 50, experience goes into the Ancestors system, 14 Ancestors that each level to 20.
Do I need to match my Wyrmling to my class element?
No. The developers describe the Wyrmling as a specialization, and damage follows your strongest elemental stat, so pick the Wyrmling whose role (damage, support or control) suits you.