Xenoverse 2 Attribute Points Guide: Caps and Spreads

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Attribute points in Xenoverse 2 come from leveling up, and you spend them across six stats: Health, Ki, Stamina, Basic Attacks, Strike Supers and Ki Blast Supers. A character has 332 points to spend at level 80 and 557 at level 180, and each stat starts with a 100 point ceiling that Guru raises to 125 and Whis raises to 200. The smartest spreads cap Ki and Stamina at the number of bars your build actually uses, then pour the rest into one damage stat and Health.

We checked this against the fan wiki's Attributes, Guru, Level, Wish and QQ Bang pages and a Steam community guide that tracks Ki and Stamina breakpoints at level 199, in November 2026.

The Six Attributes and What They Do

Every level raises your base stats slightly on its own, but most of your growth comes from where you put attribute points. Here is what each one controls, according to the fan wiki:

  • Health: how much damage you can take. Past 10,000 HP the bar stops growing and stacks extra colored bars on top instead, each worth 10,000.
  • Ki: the energy for Supers, Ultimates and some transformations. Each bar is 100 Ki, and since version 1.21 the maximum is 15 bars (1,500 Ki).
  • Stamina: fuels dashing, vanishing and Evasive Skills. It scales exactly like Ki, but the wiki warns that more maximum stamina means a longer wait when you are stamina broken, because the regeneration rate does not rise with it.
  • Basic Attacks: bonus damage on melee combos, basic Ki blasts and grabs.
  • Strike Supers: bonus damage on strike Supers, Ultimates and Evasives.
  • Ki Blast Supers: bonus damage on Ki blast Supers, Ultimates and Evasives.

The three damage stats share the same scaling: each point adds 0.1% damage, reaching 12.5% at three quarters investment and 20% at full investment. That linear curve is why splitting points evenly across all three damage stats is usually a waste.

How Many Points You Get at Each Level Cap

The total depends on your level. The fan wiki lists the points available at each cap:

Total attribute points by level cap (fan wiki)
LevelTotal attribute points
80332
85345
90355
95365
99375
120422
140467
160512
180557

From 99 onward, each 20 level block has added about 45 points (47 from 99 to 120, then 45 per block after that), which works out to a little over two points per level. The wiki's table stops at 180, and we could not find a primary source for the exact total at the current cap of 199, so plan around the 557 figure plus whatever the final 19 levels add in your own game. If you are not at the cap yet, our level cap guide explains each unlock from 80 to 199.

Per Stat Caps: 100, 125 and 200

Separately from your total, each stat has its own ceiling, and it rises in three stages:

  1. 100 points per stat is the default.
  2. 125 per stat unlocks when you complete Guru's Defend Planet Namek questline (Part 5) for the first time and he unlocks your character's potential.
  3. 200 per stat unlocks once you reach level 99, speak to Whis and give him a parfait from the Item Shop (100,000 Zeni). The same gift also raises the level cap.

The wiki stresses two rules. These ceiling unlocks are not shared across characters, so each Custom Avatar needs its own Guru and Whis visits. And they must be done in order. That is different from level caps, which are account wide. If a new character cannot put more than 100 points into a stat, a missing Guru clear is the usual reason.

Race, Height and Body Type Modifiers

Your race shifts which stats pay off most. The fan wiki groups them like this:

  • Health: male Majins and Namekians benefit most.
  • Basic Attacks: male Saiyans, Namekians and the Frieza race.
  • Strike Supers: female Majins, female Saiyans and male Earthlings.
  • Ki Blast Supers: female Saiyans, female Earthlings and the Frieza race.

So for the common "best attributes for a Saiyan" question, the wiki's answer depends on gender: male Saiyans lean toward Basic Attacks, while female Saiyans are listed under both Strike Supers and Ki Blast Supers. Pick the one that matches the Supers you actually use.

Character creation choices also matter. Height trades health for speed: the shortest setting has 95% health and 110% speed, the tallest 110% health and 95% speed. Body type shifts damage: thick builds get +3% to Strike Supers and Basic Attacks, thin builds get +3% to Ki blast Supers, and average builds sit at 1.5% for each. None of these can be changed with points, but the appearance wish can change body settings later (it cannot change race or gender).

Ki and Stamina Breakpoints

Ki and Stamina are measured in whole bars, so points beyond a breakpoint do nothing until the next one. A Steam guide written for level 199 characters lists the points needed for each bar with no QQ Bang help: 21 points for the 11th bar, 42 for the 12th, 63 for the 13th, 84 for the 14th and 105 for the 15th, which is the maximum. The fan wiki's older note that each bar cost around 42 to 45 points belongs to the level 99 and 120 eras and no longer applies at the top.

QQ Bangs cut those costs sharply. The same guide says a +5 bang in Ki or Stamina brings 15 bars down to just 21 points. That is 84 points freed for damage or Health, and it is why a strong QQ Bang roll is worth chasing. Our level 6 QQ Bang guide covers how to make one.

Keep in mind that clothing also shifts these numbers, since every outfit piece raises or lowers attributes. A QQ Bang overrides those clothing changes, which is the cleanest way to make your spread predictable; our outfits guide explains how clothing stats work.

What the Higher Caps Changed

The jump from 99 to 199 did more than add points; it changed what a finished character looks like on screen. The fan wiki notes that since the level 120 update, characters can exceed 30,000 health, where they previously landed between 20,000 and 29,999, and that four health bars are now common at max level. Those extra bars stack on the gauge in a fixed color order: orange, yellow, lime green, true green, cyan, blue, purple and magenta, so you can read an opponent's remaining health at a glance.

Ki changed too. In the level 50 to 99 era, a leveled character started with five Ki bars, which clothing or a QQ Bang could drop to three. The wiki says a leveled character now starts with six bars at level 120, and the ceiling went from 10 bars to 15. That is why older builds that dumped most points into Ki look wasteful today: the base already covers more, and the breakpoints above are cheaper.

One more interaction is worth knowing before you combine a QQ Bang with heavy investment. The wiki explains that a +5 bang's bonus to basic attack damage shrinks slightly for every point you have already put into that stat, from 6.66% with no points to 5.41% at 125 points. A bang and a stack of points on the same damage stat still add up, but each does a little less than its headline number.

A Simple Method for Spending Points

  1. Choose your damage type. Look at the Supers and Ultimates you actually equip. If most are strike moves, Strike Supers is your main stat; if most are beams and blasts, Ki Blast Supers. Basic Attacks suits builds that win through combos and grabs.
  2. Set Ki and Stamina to a breakpoint. Decide how many bars your loadout needs and put in exactly enough to hit that bar, using the table above.
  3. Fill your main damage stat up to your current ceiling (125 or 200).
  4. Put the rest into Health. Extra health helps in every mode, from raids to Expert Missions.
  5. Re-check after every cap increase. Each new block of levels adds roughly 45 points to place.

Made a mistake? The Shenron wish "I want a second chance at life!" lets you reallocate your attributes, and it can be repeated. If you need a set of Dragon Balls for it, our Dragon Ball farming guide lists the fastest routes.

Skipping the Stat Grind

Reaching 200 per stat ceilings and the full point pool means leveling every character to the top and doing the Guru and Whis steps on each one. The store's God Mode CaC modded save lists all 8 CaCs at Level 199 and states that new stats have been added to the 1st and 2nd CaC. It is for PS4 and PS5 only and not available for PC or Xbox. The page notes that you must own the game already, since only the save is sold, and that the team logs into your account with the PS4 or PS5 handover details you submit to transfer the save to your profile.

The rest of the Xenoverse 2 listings are on the Dragon Ball Xenoverse 2 hub.

Frequently Asked Questions

How many attribute points do you get per level in Xenoverse 2?

It varies by range. In the high levels each 20 level block adds about 45 points, a little over two per level, according to the fan wiki's totals.

What is the attribute cap per stat?

100 by default, 125 after Guru unlocks your potential, and 200 after you give Whis a parfait at level 99. Each character must unlock these separately.

How do I reset my attribute points?

Wish to Shenron for "I want a second chance at life!", which reallocates your attributes. The wish is repeatable.

What are the best attributes for a Saiyan?

The fan wiki lists male Saiyans as benefiting most from Basic Attacks and female Saiyans from Strike Supers and Ki Blast Supers. Match your main damage stat to the Supers you use.

What is the max Ki in Xenoverse 2?

15 bars, or 1,500 Ki. At level 199 that costs 105 points without a QQ Bang, or 21 points with a +5 bang in Ki.

Why can't I put more than 100 points into a stat?

That character has not unlocked Guru's 125 point ceiling yet. Clear the Defend Planet Namek questline and speak to Guru on that character.